James Gasik
We don't talk about Pun-Pun
There is the possibility that Eldritch Blast and Chaos Bolt will get unique subclass variations; Monsters of the Multiverse has NPC Warlocks with different Eldritch Blasts based on their Pact, as I recall.
The fundamental problem is that Wizard should really be a Sorcerer sub-class, with wizards being the sorcerers who get their magic from books and and being scholarly and whose big thing is their ability to change their spells to any in those books. Strong subclasses like the necromancer really work best as sorcerers with their limited range of magic and their metamagic than they do with their focus on an incredibly narrow range of spells.I mean, the fundamental problem is that the sorcerer class as it exists should really just be a wizard sub-class. It needed to be much more distinct in its original design. Alas, that ship has sailed, so we are stuck with WotC tweaking it to try to add some identity.
Is that true though? Couldn't the Wizard store the knowledge of their spells in some other way? A stick bearing carved runes, a gem imbued with data, a mind palace within the Wizard's head, or even an astral construct that exists outside of normal space-time?I think a lot of the problem is that everyone has a different view of sorcerer in their heads.
- Lots of people want a wizard without a spellbook. The problem being that's not distinct enough to be a class. But with the way wizard is written, the spellbook isn't something which can be gotten rid of.
Part of the problem is the lore and the mechanics.I think a lot of the problem is that everyone has a different view of sorcerer in their heads.
- Lots of people want a wizard without a spellbook. The problem being that's not distinct enough to be a class. But with the way wizard is written, the spellbook isn't something which can be gotten rid of.
- Lots of other people view them as conduits of 'magic' the same way a wizard learns 'magic'. Except unlike the wizard it's not fully in control, which is where the wild magic aspect comes from.
- And other people (I'm in this camp) view sorcerers as individuals who have got magic from a very specific source like dragons, celestials, or ithilids, and their magic should all be very heavily themed around that.
The trouble here is that those three all conflict with each other. A and B don't want C, because they're picturing Harry Potter or Ran al'thor. Not some guy with tentacles or dragon scales. They want 'arcane magic' rather than themed magic. But A and C don't want B, as they don't want to be turning into potted plants or ending the campaign 2ft taller than they started. And C doesn't want other themes of magic forced onto their themed caster.
In trying to scoop up so many identities of caster into a single class, sorcerer has ended up with no real identity which anyone is happy with.
3.5e had a set of flavorful ultra-specialists that were basically sorcerers with a fixed but rather large (but strongly focused) spell list, and with a set of thematic class abilities. They were the Warmage (all the booms), Beguiler (illusions and enchantments, had some thieving stuff going on) and the Dread Necromancer (gradually gaining most of a lich's abilities over the course of 20 levels). I miss those.The fundamental problem is that Wizard should really be a Sorcerer sub-class, with wizards being the sorcerers who get their magic from books and and being scholarly and whose big thing is their ability to change their spells to any in those books. Strong subclasses like the necromancer really work best as sorcerers with their limited range of magic and their metamagic than they do with their focus on an incredibly narrow range of spells.
They tried to give them unique mechanics. The 5e playtest sorcerer was exactly this.When this happened, D&D should have made distinct mechanics for sorcerers. But D&D being a game that says a Ranger can't heal without casting Cure Wounds, that didn't havppen.