D&D 5E Martials should just get free feats

CreamCloud0

One day, I hope to actually play DnD.
The fighter has 1 area that it specialises in: combat, specifically martial combat, the fact that classes that specialise in multiple areas, some of which who don’t even specialise in combat can keep up with the fighter in combat is just plain wrong.

The fighter puts all their eggs in one basket to get to be the person who’s really good at combat at the cost of having nothing else really, but when the other classes come along and get free extra eggs so that everyone is on the same level in combat, this leaves the fighter coming up short when they get told ‘you’ve already got eggs in combat you’re fine’ and they end up having less eggs at the end of it

Sorry about the tortured metaphor.
 

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ECMO3

Hero
?
Of course you could. Being good at tripping and other tactical maneuvres etc still isn't going to prevent the fighter being overshadowed in combat by the blademaster, his simulacrum, and both of their summons for example. Being able to rush around striking multiple opponents won't stop blade wind strike dealing more damage and ignoring barriers, or just dropping a fireball into the mob.

There is no reason the fighter needs more martial prowess.

If a fighter and a melee wizard or melee bard pull out a weapon and attack they should be close to one another. There is no reason the fighter should be a lot better.

You are bringing up completely unrelated things. If you want the fighter to have summons so he can be as good a summoner as a wizard fine I get it, but that is not at all related to how good they should be in combat with weapons.

It is like you are saying - the fighter is deficient because he has no spells, so I want him to be better at something completely different.

Why? Do they get jealous when they see clerics healing and feel left out because despite being spellcasters, they can't do the cleric's speciality as well as the cleric can?

I would not be against giving other casters healing, or giving fighters healing for that matter to bring them up to a clerics level.

Here you are talking about an area Wizards and Warlocks are deficient it - healing. That is a good reason to give them healing magic.

But your argument would be like giving Warlocks and Wizards (and them alone) combat maneuvers to make up for the fact they don't have any healing.

I do not know your social group, but I very much doubt that very few of my acquaintances and/or users of this forum are going to feel entitled to be able to do everything another class can do in addition to their own class abilities.

I am having trouble reasoning through all that, but the rules are very good with respect to martial combat already and no class can do "everything" a fighter can do. A fighter has his things that no other class can do.

I think a lot of players like the rules, including the fighter design, as it currently is. I think the people who think fighters should have more martial prowess as a base class ability are in the minority. Perhaps not on this thread, but in the game I think they are.

There are also a lot of players who like to play casters that can keep it close with a fighter when using weapons and you are taking that away from them and really doing it for no reason that I can see. Why take that away from them?

Ah. Here we go. This is very telling. - I think that it is worth checking something about you that people haven't asked before:
Do you think that the Fighter should actually exist as a class? If you're insistent that the other classes should be masters of tactical martial combat as well as being supreme spellcasters, or the mortal embodiment of divine powers, then there isn't really room for a character that is just that martial master and nothing else.

Yes I do think it should exist, it is very popular, I play it often.

There is plenty of room for a fighter and casters that are near their equal in martial combat with weapons (when designed for it). That is the whole idea of Hexblades and Bladesingers. More over, there is no downside to keeping them both in the game at the same time without putting the fighter class on a different level.

Why would you suggest there is no room for it when people are playing it? The rules right now don't give the fighter these special powers yet many, many, many people have fun playing the fighter as is. Are you suggesting those players should not be allowed to play the current fighter?


If everyone who wants to melee can do anything that the fighter can, as well as their own, powerful class abilities, then why have a fighter at all?

Because players like playing them. You might not, but a lot of people do.

If you do believe that the fighter does have a place as an equal in adventuring prowess to the other classes, what do you believe the mechanical expression of their class abilities should be?

I do not think a class without spells should be an equal in adventuring prowess to a class with spells. That is a poor design in a fantasy setting IMO. Spells are meant to powerful and game-changing.

If that is a problem (and it isn't really for me), then giving the fighter spells to equal the other classes is the way to fix it instead of having them run away with martial combat.


Of course not: the numbers used were just used to try to help you understand how zero-sum changes as you talked about in your previous post aren't necessarily a bad thing even if contribution goes down for some people.

It is a bad thing IMO, especially if done this way.

If you want to boost the fighter, boost him in areas he is deficient in and behind other classes, not in an area he is already supreme in.

But it is not: above you outright object to the fighter getting any unique capability in combat, whether or not it would lead to a fighter contributing equal, or less than the other classes.

To start with the fighter has unique capabilities already - specifically extra fighting styles unavailable to other classes, action surge and more attacks at high levels.

I am against them getting any more unique capabilities specific to martial combat as this is already enough and arguably too many. Give them something in another area if you feel the need.

I am not ok with the fighter "contributing equal" by contributing way more in martial combat. If you want to make the fighter more powerful shore up an area he is deficient in, bring him up through another method that does not step on other classes and what you can do with them.

Yes, and I was pointing out that paladins already have an equivalent ability that lets them cover the same niche as well, just in a different mechanical manner.

Using magic is different, and the paladin does not cover the same niche. There is overlap certainly but there are things that are unique for fighters.

. . . and how many fighting styles does a fighter actually get to use compared to a Paladin? :angel:

8 vs 6 assuming you do not get any through a subclass or feat.
 
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ECMO3

Hero
The fighter has 1 area that it specialises in: combat, specifically martial combat, the fact that classes that specialise in multiple areas, some of which who don’t even specialise in combat can keep up with the fighter in combat is just plain wrong.

The fighter puts all their eggs in one basket to get to be the person who’s really good at combat at the cost of having nothing else really, but when the other classes come along and get free extra eggs so that everyone is on the same level in combat, this leaves the fighter coming up short when they get told ‘you’ve already got eggs in combat you’re fine’ and they end up having less eggs at the end of it

Sorry about the tortured metaphor.

I agree with the metaphor but I do not think it is bad or wrong. I think it is right.

To expand on this analogy the fighter gets 4 eggs (combat prowess with weapons) and 0 apples (spells). The basic Wizard gets 5 apples (spells) and 1 egg. With careful ASIs, good rolls and a good subclass the wizard can get up to 3 eggs in addition to his 5 apples, giving him way more food overall as compared to the basic subclass-free fighter.

Now we have the problem - This purpose build Wizard has 3 eggs AND 5 apples compared to the fighters measly 4 eggs. How do we fix this problem - easy give the fighter more APPLES because that is where he is deficient.

Here is the reason why: If you are building a Wizard to make an omelet you need to make sure he has enough eggs to do a good job of it.
 
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Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
There is no reason the fighter needs more martial prowess.

If a fighter and a melee wizard or melee bard pull out a weapon and attack they should be close to one another. There is no reason the fighter should be a lot better.
No. I'm sorry, but if you feel this way there's just no reconciling things—your views on the fighter are just the antithesis to what I want for the fighter.
 

EzekielRaiden

Follower of the Way
I agree with the metaphor but I do not think it is bad or wrong. I think it is right.

To expand on this analogy the fighter gets 4 eggs (combat prowess with weapons) and 0 apples (spells). The basic Wizard gets 5 apples (spells) and 1 egg. With careful ASIs, good rolls and a good subclass the wizard can get up to 3 eggs in addition to his 5 apples, giving him way more food overall as compared to the basic subclass-free fighter.

Now we have the problem - This purpose build Wizard has 3 eggs AND 5 apples compared to the fighters measly 4 eggs. How do we fix this problem - easy give the fighter more APPLES because that is where he is deficient.

Here is the reason why: If you are building a Wizard to make an omelet you need to make sure he has enough eggs to do a good job of it.
Why should the Wizard be allowed to make an omelet? Why not have the Wizard make chutney and the Fighter make an omelet so only together will they have a balanced breakfast?

Why is it okay to add eggs to everyone's basket, so that the Wizard can make both an omelet and chutney, and the Fighter can make...only a slightly bigger omelet?

Why are we giving the Wizard more things than others, and then using this as a justification to remove from the game the option of, y'know, characters that don't cook with eggs?

Why are we forcing everyone to have eggs, and apples, and mushrooms? I thought the whole point of 5e was to AVOID the alleged homogenization of classes.
 

ECMO3

Hero
Why should the Wizard be allowed to make an omelet? Why not have the Wizard make chutney and the Fighter make an omelet so only together will they have a balanced breakfast?

Because players want to do that with the Wizard and they are not doing it better than the other classes can.

Why is it okay to add eggs to everyone's basket, so that the Wizard can make both an omelet and chutney, and the Fighter can make...only a slightly bigger omelet?

Because the fighter already has more eggs, we are merely bringing others up to that level, not putting them ahead.

Why are we giving the Wizard more things than others, and then using this as a justification to remove from the game the option of, y'know, characters that don't cook with eggs?

Not sure I follow. I am not saying remove anything


Why are we forcing everyone to have eggs, and apples, and mushrooms? I thought the whole point of 5e was to AVOID the alleged homogenization of classes.

We aren't. Wizards don't have to do melee builds. I played a multiclass Cleric-Wizard to level 14 one time who did not use a weapon a single time in that entire campaign. Was a Mountain Dwarf with like an a 8 strength and 7 dexterity in plate. But if you want to play that way the option should be there for that build and you should be able to be close to the classes that specialize in that type of play. Not quite as good maybe but close.

I think the best thing about the 5E design is you can build many classes to do many different things well. I like that about the game. It adds variety and pulls away from the sterotypes and narrowly defined options in other versions of the game. I am talking about a sneaky Dex-based Paladin who is good at picking locks and finding traps, a Ranger who maxes Wisdom and is a battlefield control caster, a Wizard tank or a Healbot Sorcerer or Warlock. Playing these off-brand builds are fun for a LOT of people, and sure if you lean into the tropes you can build a better sneak/controller/tank/healer using the classes designed specifically for that but you can be almost as good and contribute very effectively with all these examples while playing a class not normally associated with that type of play. You are taking that away if you put one class "out of reach" of the others when it comes to these things.

The fighter is admittedly more limited than most classes in this regard, and for that reason I would not be against build options for fighter that go broader instead of deeper. Give the fighter more options to go against the stereotype of "hit it with a weapon" instead of making it better at that, which is the one thing it is already the best in the game at! That is why I loved the unarmed fighting style when it came out. It let you build a full on martial artist fighter (and by extension afforded that option to every class through a feat), so now you can do that without needing to be a Monk or taking a race that has a good unarmed strike. You won't be as good a martial artist as an optimized Monk, but you can be pretty darn effective, and close enough to make it work. It gave fighters this option without making them any more powerful at melee combat overall. Just another build option INSTEAD of a buff.
 
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Shadowedeyes

Adventurer
I don't think adding spells to the fighter will make anyone happy. Even those who want to give the fighter stuff haven't really been suggesting that, at least as far as I've seen. And there are plenty of people who will say they like the fighter without supernatural powers.

Right now, the fighter is arguably the most single target damaging class*, at least by level 11. Sadly, that is probably the only area they can make a claim to being the "best". I certainly wouldn't mind getting some battlefield control, mobility and out of combat utility into the class, especially since everyone and their cousin seems to be able to get some level of Extra Attack, and Fighting Styles.

*-That is of course, with the help of certain feats and/or magic items. Otherwise, they don't really outpace Eldritch Blast.
 

leozg

DM
The melee Wizard or Warlock is going to feel left out if the fighter is running around tripping people and maneuvering through battle.
It seems completely illogical to me the wizard being able to be the best in spellcasting and the fighter not being able to be the best in fighting.
Next step is the Cleric not being able to be the best in healing and rogue not being able to be the best in stealth, because the wizard can't feel left out.
 

EzekielRaiden

Follower of the Way
It seems completely illogical to me the wizard being able to be the best in spellcasting and the fighter not being able to be the best in fighting.
Next step is the Cleric not being able to be the best in healing and rogue not being able to be the best in stealth, because the wizard can't feel left out.
Extremely well-said.

The Wizard getting left out because they can't opt into being identical to the fighter except also having the entire Wizard class on top is so mind-boggling to me, I genuinely would have thought it was a parody if ECMO3 were not so earnest about it.

The Wizard has five apples and one egg, and can choose to either get two more apples, or four eggs.

The Fighter has just five eggs, and can choose to get two more eggs in various colors.

It is absolutely mind-boggling that, when someone says, "I would like to give the Fighter more eggs, so that the Wizard-dabbling-in-Fighter isn't essentially the same PLUS all their baseline Wizard features," the response is, "No, you cannot do that. If you give the Fighter extra eggs, you MUST give the Wizard exactly as many eggs, otherwise you're shortchanging the Wizard."

Shortchanging the Wizard--or, rather, not giving them anything more than they currently have--is the WHOLE POINT. Spells are significantly more powerful, and I want the Fighter to get something that ISN'T spells but that DOES make up for (some small part of) the existing gap. I don't want a Fighter that casts spells. I don't want Paladins or Rangers who cast spells! I want a Fighter that brings enough to the party such that you really, actually have to sit down and think, "Hmm. Can we afford to bring a Wizard instead of a Fighter?" I want a Fighter who is so good at the things Fighters do that it becomes unclear whether it would be better to have a Fighter or a Wizard in your party, and where a Wizard who dabbles in Fighter is as bad at Fighter-things as a Fighter who dabbles in Wizard is at Wizard things.

Fighters who cast spells to the same degree that a full spellcaster does aren't Fighters anymore. They've become some other thing entirely. It is absolutely, 100% possible to create Fighters that are interesting, tactical, diverse, and engaging WITHOUT giving them spells. It is not possible to do that within the limits of 5e as it is currently designed, but feats are a poor man's solution that don't require rewriting the game. Feats will never, ever be as powerful as full spellcasting, but they can bridge at least some of the ridiculous power and flexibility gap between "I can attack four times" and "I can rewrite reality once a day."

Giving the Fighter spells is absolutely, 100% unacceptable. Full stop. It never will be acceptable. Because a character that has Wizard spellcasting and also has Fighter fighting ability isn't a Fighter anymore.
 

CreamCloud0

One day, I hope to actually play DnD.
this game was practically built on having classes that had exclusive things and roles that they could do better than everyone else, it's why you built a team with those characters so they support where each other lacks.
you have a fighter because the wizard can't take hits or wield the good weapons, you have a cleric because the fighter can't heal or turn undead, you have a rogue because the cleric can't stealthily scout ahead or deal with locks and traps, you have a wizard because the rogue can't magic missile the intangible ghost or cast fly over the lava lake that ignites all your rope from the heat.
 

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