Clint_L
Legend
I completely agree with giving NPCs more depth and motivation!
I disagree, very strongly, with the statement that the Big Bad is the main character. The players are 100% the main characters in my campaign. Antagonists come and go, but the underlying narrative is driven by the player's goals for their characters. I run a very sandbox style of campaign, though, so there is no Big Bad driving the narrative, like in a Marvel movie.
I think this is maybe more of an issue if you run pre-packaged adventure style campaigns.
I disagree, very strongly, with the statement that the Big Bad is the main character. The players are 100% the main characters in my campaign. Antagonists come and go, but the underlying narrative is driven by the player's goals for their characters. I run a very sandbox style of campaign, though, so there is no Big Bad driving the narrative, like in a Marvel movie.
I think this is maybe more of an issue if you run pre-packaged adventure style campaigns.