CreamCloud0
Hero
ooh, megadungeon thread, i'll keep an eye on this.
Only suggestion I can give - though it might involve a little tedium - is to photocopy the maps (and number them, if not already done), highlight each level connection, and add a note in bright red saying where it leads to.A specific question on Rappan Athuk - I had a hard time figuring out all the interconnections between the levels. There is a map in the tome - but it wasn't great for my brain. To the OP - did you have any suggestions or tips on how to keep all the connections between the levels straight?
That's awesome! A few years too late for me, and I have issues trying to run games on FG from my location, but if you are going to run RA, the cost of both FG and the RA content for it is WELL worth it given how much play time you'll get out of it and how much prep time it will save.Not that it helps you now, or solves bandwidth issues, but RA was released on FG earlier this month. Rappan Athuk for Fantasy Grounds
Looking forward to more of your posts on this. Never run or played RA, but am a megadungeon fan![]()
This is a spoiler-friendly thread, so I'm not going to take the time to put my responses in spoiler tags. It would be too cumbersome to write or read. So, if you are concerned with spoilers, please be warned.Thanks for this thread. I'll be following it with in interest.
How do you feel about Rappan Athuk as an adventure? I read part of it, but got really turned off by the dung monster, which felt to me like Beavis and Butthead write a module. Given all the praise for RA, I assume other parts are better?
My sense is that in 5e it is not quite as deadly as the 3e, Pathfinder and Swords & Wizardry versions, but I've only run the 5e version. If you start them at 5th level, they should find the upper levels more survivable with the occasional deadly surprise to keep the dangerous flavor. But you don't even have to do that. In the current version they've added a lot to do before going to the dungeon proper. The Mouth of Doom is an entire dungeon in itself that is meant for lower level characters. There are also a lot of wilderness encounters for various levels. The Zelkors Ferry supplement also gives a number of low level quests. The party doesn't have to go directly to the sunken graveyard and try to get in through the mausoleum or go down the well.I have been trying to get my players back into RA since 2003. Managed it once or twice but the old adage of once bitten twice shy applies. They know it is lurking there daring them to return but have been too traumatized. I like it but think Tomb of Abysthor is a more manageable dungeon.