Some of us understand an apples to oranges comparison when we see it. And others of us understand that precisely this sort of butchery, ripping the casting out of the class and replacing it with generic off-the-shelf half-casting while giving back basically nothing to replace what was already there in the class (an certainly near the magnitude of that which was stripped away) is exactly the sort of thing the people who like the bards being true full casters fear.
And this doesn't prevent it from being a "threw the baby out with the bathwater" situation. It doesn't look random or arbitrary. It looks half-assed and done with the goal of homogenisation and grid-filling. It looks like a design that looks only at those concerns while not having paid any attention to how the warlock fits together mechanically, or to preserving its casting uniqueness or even its identity.
"I sold my soul ... for half-assed half-casting".
And one of the problems with this change is that warlock casting used to complement pact magic well. Invocations handled the low level, baseline, and utility magic with a minimum of fuss and hassle while Pact Magic handled the high level moments of awesome. Half-casting handles low level, baseline and utility magic and does nothing to give you moments of awesome. As I've pointed out repeatedly before level 9 it's almost never worth using a standard action to cast a spell in combat.
So you're handling the low level slots twice in two different ways and never get a time to shine coming from your class mechanics. If this weren't so half-assed there might be an idea there. But it was half-assed enough that they changed the Hex spell in a way that makes some sense with Pact Magic while being a major nerf as a generic half-caster.
Personally I can't help wonder whether they deliberately put out one stunningly badly implemented idea with each of the packets (like cookie cutter druids with no variance in transformation) because they know people are going to rage at something whatever.
This doesn't look like an apples and oranges comparison. It looks like an emotional response full of hyperbole over a change that still works when I try it. The fact that it's not a change with which you agree does not invalidate my experience or opinion.
"Some of us understand an apples to oranges comparison when we see it."
That implies I lack understanding because I do not agree with you. Your experience and opinions are also valid but they are not better than mine and I do not appreciate the implication. No one's experience or opinions are less than yours just because they disagree with you.
The change from pact magic to that spell progression did not break the class. It made it different than it was and it still works. The higher level spells are still in the mystic arcanum invocation instead and that could come a bit earlier. The damage is still there in EB and there's more utility in the spell progression now so using mystic arcanum to add a spell like fireball at the same level as a wizard or sorcerer is still an option.
If you think it's an apples to oranges comparison please explain why. We can discuss that without the micro-aggression.
One side that only has one class catering to it and has just had that class have its guts ripped out - and the other that already had two classes catering to it, has had a third tweaked to cater to it in the playtest, and now has a fourth almost entirely sacrificed upon its altar. So yes there is technically more than one side. But only one of the two sides has 100% of the classes catering to it about to have that capability removed. And one side already has an embarrassment of riches.
But we don't. I'm sorry, this is simply not true. We have full casters that have to play book keeper and juggle low level spell slots.
I wouldn't be quite as against making the warlock into a third full arcane caster as I am against making it a half-caster; I can understand the appeal of sacrificing your soul for full casting. But the simple fact of the matter is that the warlock's casting mechanics are both unique and strongly thematic, in terms of having cheated their way to power and not having the foundations and low level spell slots.
But the warlock doesn't do things significantly differently when you make them a generic, off the peg half-caster. They do do things significantly differently when they have their own casting mechanics. There quite simply isn't a big difference between Eldritch Blast + Hex and Archery + Hunter's Mark. They just have different spell lists
And I think that the misrepresentations of what the issues are is hurting the conversation.
Congratulations. You've just put your finger on what another problem with this half-assed half-caster is. It just now has a bunch of full caster spells cast through half-casting and has even less integration between the two than there was before (because the New Hex works with Pact Magic but not the new casting).
The warlock, meanwhile, had a number of synergies. Notably:
This doesn't mean there are no synergies; for example shield is always good (but not as good as e.g. on an Armourer). The warlock now is actively less self-synergetic than the artificer. This isn't "retuning" it needs but an entire rewrite because the heart of the way those synergies worked has been torn out. (Parts do need retuning; neither defensive invocation for the warlock works as Mage Armour is pretty pointless and False Life doesn't scale and this has always been the case).
- Top level spells are meant to be showstoppers in their own right and thus don't need subtle synergies. Because those were the spells warlocks cast the relative lack of synergy didn't matter. The design was structurally sound
- Invocations are normally low level spells you can cast a lot of. This synergises well with the warlock chassis which has no low level spell slots. Meanwhile (and this is part of why I call this implementation half-assed) the warlock has a lot of low level slots, meaning those plus Invocations are gilding the lilly while it lacks the top level stuff
- Hex (and Armour of Agathys) used to scale with spell slot. This worked with warlocks. But with the breaking of pact magic these synergies have gone
Like I said this implementation is half-assed. And it would take as much work to put in the needed synergies as it would to put them into the warlock.
I don't agree with the implementation being half-assed. I do prefer pact magic and plan on putting that in my feedback. It didn't make the class unplayable or radically nerfed, however.
@Neonchameleon I'm impressed you still have the energy to keep debating this with people.
Who are "these people"? That's placing anyone who doesn't agree with you into a category of a lesser person. Your opinions do not invalidate anyone else. That's the type of toxic attitude we don't need on this site.
Go hydrated. Eat a Snickers. Relax. And then post why you prefer your opinion instead of expressing that type of aggression. It's okay.
