They certainly do say things very like it.
Never said that.
Never said there wouldn't be.
No, I keep insisting that it would, and I want to make this extremely clear,
HELP.
Rules do not make bad behavior go away. They HELP address bad behavior. Rules do not turn ordinary people into saints. They HELP deal with problematic behavior. Rules do not instill moral virtue. They HELP guide people toward more productive behavior.
An absolute refusal to even consider the useful benefits of these things is exactly what I'm talking about. Just because rules do not MAKE people automatically and inherently perfect, they must obviously be completely ignored as a component of addressing the problems of bad behavior. As usual, the perfect is the enemy of the good, and since perfect is unattainable, good is thrown out the window along with it.
So what advantages, specifically? Because this seems to be what it comes back to. That other systems are inherently better with no explanation of how. I've had very few bad DMs. I didn't have them for long, it tends to be a self correcting problem.
How would rules change this scenario (from badly planned prison break to "teaching the players a lesson") from being FUBAR to being truly enjoyable for everyone? Or even improve the result? Other than "it would ". It's not that I refuse to consider, but you have yet to explain how it would make much of a difference. I have listened to a few hours of a DW stream and it's just not for me for a variety of reasons that aren't relevant here. But I also don't see how anything would change the end result. Sure, the players could question the GM on what the f*** is going on, but there's nothing stopping that in D&D either.
So I'll ask again: given the OP's attitude and the scenario how, specifically, would different rules change much?