It's funny.
The original interpretation of thieves in D&D was that they had a chance that they could literally hide and become invisible in shadows or silent to those without extraordinary sense. Not that other people could not sneak or hide.
A fighters has unlimited attacks against mooks. Full on Dynasty Warriors.
But the playerbase and DMbase, rather than create solid stealth or cleave or ranger tracking or ambush for regular folk, co-opted supernatural features for the base system, nerfed them, and got upset that the game breaks after level 10.
Funny.
It's been 50 years and we still don't have solid stealth, cleave, tracking, and ambush rules in D&D.