Reef
Hero
Hmmm. Good points. I guess looking at it that way, a Wilderness encounter in a lot of ways is just the set-dressing for one of the other standard encounter types (social, combat, etc). Maybe that's why I've never been good at setting them up in a satisfying way...I keep thinking about them as their own thing.The things that get players into other adventure settings are:
• Monsters
• Treasures
• Encounters with the strange and wondrous
• Social encounters
• Fulfilling personal ambitions
The wilderness has plenty of monsters but scarcity of story plot.
The treasures are lacking, but questing for rare resources to make valuable stuff can happen, possibly mining for precious gems or metals.
The wilderness can have strange and wondrous.
The wilderness can have social encounters, with nature beings, remote communities, perhaps even animals if one can speak with them.
Perhaps fulfilling personal ambitions is the most pertinent question. What do players want to accomplish while out "in the middle of nowhere"?
Something I'll need to think about.