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D&D Movie/TV D&D Movie Hit or Flop?

Here I would like to mark a point. The potential value of the brand as cinematographic franchise. If we compare with other titles, Paramount has been enough lucky to be a bomb like others. I mean a sequel or spin-off of HaT is an easier or safer option than starting from zero with an unknown franchise.

I suspect this is going to be a horrible year for Hollywood, with a lot of troubles. Maybe if it was necessary Paramount could produce a spin-off with an European team.
no. Remember the tech bubble in the 90's and the big crash? We are watching the slow motion video tech bubble crash. Since before blocbuster crashed insane amounts of money have been flowing into streaming companies because everyone thought streaming was more important than profit. Only in the last 3 years has profit become the central thing to these streaming companies. Except paramount who never bought the hype. Until the shattering of the billions of dollars worth of dreams is over and things get back to a more normal business relationship where how much money something is likely to make is more important than impressing people with money to keep the pyramid scheme going the only smart move is to sit it out and then make business decisions from there. I read an interview with a director who talked about the fact that contract with streaming companies would get delayed but they'd have provisions that they had to have movie level special effect budgets and be done by a certain deadline. Then the streaming company would release it 4 or 5 months out from deadline and expect everyone to just get it done. This is one of the things that has led to the strikes. Things that needed 10 months or a year to get done in a reaasonable way have sometimes turned into 4 month 20 hour a day work days for 4 and 6 months and they don't pay overtime to the workers because that wasn't in the contract and they unlike the directors don't get huge checks that make it worth the effort. Streaming has been operating on an unsustainable business model since launch and everyone and every company that has pointed that out has been attacked by the internet machine. It's going to get far worse before it get's better and it may drag a studio or two down with it.
 

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I was just reading an article about some of the issues with movies in general and one of the things they discussed was the original Die Hard movie. If you go into the way-back machine, most big movies were dominated by the likes of Stallone and Schwarzenegger. By big I mean muscle-bound steroid enhanced superhuman type characters. Then came along Die Hard about a guy you could imagine chatting with at a neighborhood bar-b-que. Die hard cost (in todays dollars) $72 million to make. Disney could have made 4 "Die Hard" movies for the cost of the latest Indiana Jones movie and still had money left over.

It's a time of uncertainty for the entire movie industry, it seems like people are getting bored with CGI-heavy movies which is what the D&D movie looked like to a lot of people. I think it had a better plot and unique story than, say, the latest Mission Impossible movie but I'm not sure people saw it that way. The previews all focused on the cool looking stuff, with minimal focus on story which is a big part of what made the movie work for me.

I liked the movie. But I think they could have also done without the exotic locations, owlbears and chubby, but amazing, dragon. Maybe have a movie set in a city where everyone is first level and the biggest threat is a new wererat guild. Have special effects where it makes sense but don't try to do any Marvel level CGI fights and keep the budget reasonable. Not every movie plot needs to center around apocalyptic schemes.
 

Most of the complaints i've read about the DND movie are things to do with thin obviously patched story. useless bard, (fix your story), useless sorcerer, (fix your story), the whole story feels like they took two novella's and picked the pieces they liked and made a movie without a complete story. As much fun as the whole underdark thing was , it felt like they left their story and went to someone else's story , (and that guys story was a much better story but we only got a tasty piece of it), It just illustrated how the actual story was just a half story patched together with snarky fun moments. Now i like snark but it isn't glue and it doesn't hold a story together and it doesn't float like hydrogen and lift a mediocre story up. The movie was bland, but funnish. It would have been a decent B netflix movie but it never met the bar for Triple A or even A thus it flopped. As a geek I enjoyed it just like I enjoyed Dorkness Rising, but Dorkness rising had a good story, this one just had story patched in so many places you couldn't ignore the patches. It was never going to be a hit with anyone but DND geeks.
 

It was never going to be a hit with anyone but DND geeks.
And yet...

I get that you had a lot of issues with the writing, but it seems like that wasn't the issue.
 

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That statement isn't even remotely true. Unless you call rotten tomatoes everyone who saw it. The fact it didn't make a profit says it all. A minority of us geeks liked it and a few said bad things about it, and the majority ignored it as pointless and not worth their time.


The one thing about absolute statements is that it is the safest bet in the universe that the statement is wrong.
 



I like the movie but nothing about it was universally considered good. It's a mediocre movie at best. Which makes it the best DND movie ever created.
 



Into the Woods

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