• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Dodkong minions

Cleon

Legend
damn - I meant 10d10 necrotic damage I think. But that is too high (?) 6d10 --> 33 necrotic damage

I'm guessing you didn't mean to QUOTE the above and effectively post it twice.

With 33 necrotic that'd add 12 damage per hit, likely putting the PDR in the 150-160 ballpark depending on how lethal the Legendaries are.

That'd bump up the Challenge to 26 according to the CR Calculator (with the aforementioned provisos).
 

log in or register to remove this ad


Cleon

Legend
Ok adjusted HD down to 28d12+166 --> 350hp. so now challenge 25

Works for me. Will update my version of the Dodkong.

I prefer Shadow Staff as a name for D's weapon over Staff of Shadow, since the Cairn Wight's weapon is called a Bone Mace.

Incidentally, remember we made the Cairn Wight's Death Grip a CON-based attack to increase the DC instead of CHA-based like it was in an earlier draft?

If we did the same with the Dodkong's exhaustion-inflicting attack it'd become DC 22.

However, I prefer DC 21 as that's the recommended DC for a Challenge 25 monster.
 

Cleon

Legend
For the Multiattack, how about one of the following:

Multiattack #1. The dodkong makes two shadow staff attacks or two rock attacks. It can use [PARALYZING ATTACK] in place of one shadow staff attack.

Multiattack #2. The dodkong makes two shadow staff attacks or two rock attacks. It can use [PARALYZING ATTACK] or an at-will spell in place of one attack.

Multiattack #3. The dodkong makes two shadow staff attacks or two rock attacks. It can use [PARALYZING ATTACK] in place of one shadow staff attack or cast an at-will spell in place of one rock attack.​

I'm liking #2 the best of the above.

The "PARALYZING ATTACK" is a placeholder for the exhaustion plus paralysis attack we're thinking about giving the Dodkong that basically combines the Cairn Wight's Death Grip with a Lich's Paralyzing Touch.

I'm thinking we could call it Freezing Death or the like and it would do cold damage like the Lich's touch, or perhaps cold plus necrotic damage?

Don't want it to do just necrotic damage to mix up the damage types so the Dodkong has options against necrotic-resistant or necrotic-immune opponents.
 

Cleon

Legend
What did you think of my proposal to give it teleport instead of plane shift?

Hmm… might expand that to an X/day teleport so it's not just a one-use emergency maneuver?

We could give it 3/day regular teleport and keep the 1/day plane shift or perhaps give it 1/day teleportation circle instead to restrict the destinations it can teleport to?
 

Casimir Liber

Adventurer
Ok (been AFK) - agree on "shadow staff", and multiattack #2 above. I like the idea of Freezing Death - with cold plus necrotic damage, and 3x/day teleport - undecided abut planeshift vs teleportation circle...leaning towards latter
 


Casimir Liber

Adventurer
ok have aligned them and gone with teleporation circle

Freezing Death. Melee Spell Attack: +13 to hit, reach 15 ft., one target. Hit: 55 (10d10) cold damage plus slow (DC 21 CON save to avoid)

Legendary -

Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the dodkong must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Frightening Gaze (Costs 2 Actions). The dodkong fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the dodkong’s gaze for the next 24 hours.

Rend the Veil. The dodkong momentarily tears the veil between the material plane and the shadowfell, summoning a shadow under its control. The dodkong can have no more than twelve shadows under its control at one time. (maybe something beefier than a shadow?)
 

Cleon

Legend
Rend the Veil. The dodkong momentarily tears the veil between the material plane and the shadowfell, summoning a shadow under its control. The dodkong can have no more than twelve shadows under its control at one time. (maybe something beefier than a shadow?)

How about having it create/summon spectres instead of shadows, like I suggested for the Cleon Special Cairn Wraith I'd posted rough of?

A 5E Specter is CR 1, so on paper is twice as nasty as the CR 1/2 5E Shadow.
 


Voidrunner's Codex

Remove ads

Top