Planescape Planescape Pre-order Page Shows Off The Books!

You can now pre-order Planescape: Adventures in the Multiverse from D&D Beyond. The set comes out on October 17th.

Scroll down through the comments to see more various peeks at the books!



  • Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
  • Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
  • Explore 12 new ascendant factions, each with distinct cosmic ideologies
  • Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
  • Journey across the Outlands in an adventure for characters levels 3-10 and 17
  • Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
  • Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
  • Turn of the Fortunes Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
  • Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions


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I'm sure it's been mentioned, but Annam's realm (The Hidden Realm) appears on the new Outlands map that's been previewed.

That's new.

Some other changes from AD&D Outlands to this new map...
  • Tir na Og (realm of Celtic deities) is replaced with Wonderhome, Gond's realm.
  • Tir fo Thuinn (lake of Celtic deities) is unmarked, and instead holds the Labyrinth of Life, Ubtao's realm.
  • The Dwarven Mountain is curiously renamed "Moradin's Anvil" (it's curious because Moradin is LG and had his realm Erackinor in Mt. Celestia before).
  • There's a new site called Dendradis at the base of the Spire.

I'll point out that Zeus whose the most powerful God in Aborea, and King of the Olympic Pantheon is true neutral in D&D, yet still lives in Aborea, because when Pantheons have combined Divine Realms like the Olympians do, it's the Pantheon's alignment, not its individual deities, that dictate which plane that realm and its Pantheon is located. So presumably Moradin's Anvil is the Realm of the whole Dwarven Pantheon, maybe even the Duargar and Durro Gods, so it was make the Divine Realm and Pantheon neutral in alignment even if Moradin and his wife was Lawful Good. It could have both Angel's and Devils swelling there.

Very curious were the Celtic Gods and Silvanus went to. My guess is the Celtic Gods and Silvanus when to Aborea, Silvanus is a Roman God, not just Faerunian so belongs to the Olympic Pantheon, plus their is alot of wild nature on Aborea, and the Celtic Pantheon is more fey feeling so Aborea seems fitting. It also seems flavourful to have Tir Na Og and Tir Fo Thuinn in the space between Olympus and Arvandor, like a middle ground thematically.


And yeah I think Dendradis will be Dendar's realm.

The only real life deities they kept in the Outlands are Thoth and the Norns I think. All the Gods now are Gods either traditional worship in the Forgotten Realms or in the case of the Norns acknowledged.
 
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Okay. Go to the page that it says that and quote it. It says that Eberron is hidden away in the Great Wheel, protected from the multiverse with the Ring of Siberys. It never says that Eberron's planes of existence are crystal spheres.

I didn't say that Eberron's were crystal Spheres, I said they were contained WITHIN Eberron's Crystal Spheres, along with Eberron itself. In other words Eberron and its planes are lock away from most of the rest of the Great Wheel (really should have a better name given how much of the World Axis cosmology is still in it), by its Crystal Spheres, which is the source of the Shards, although some how Vi seemed to move in and out of it.
 

I didn't say that Eberron's were crystal Spheres, I said they were contained WITHIN Eberron's Crystal Spheres, along with Eberron itself. In other words Eberron and its planes are lock away from most of the rest of the Great Wheel (really should have a better name given how much of the World Axis cosmology is still in it), by its Crystal Spheres, which is the source of the Shards, although some how Vi seemed to move in and out of it.
I don't think Eberron's solar system has ever been confirmed to be in a Crystal Sphere. If it has, that was from a previous edition where Crystal Spheres were the baseline for solar systems. They're not anymore.

But otherwise, what you say seems to be correct.
 

I don't think Eberron's solar system has ever been confirmed to be in a Crystal Sphere. If it has, that was from a previous edition where Crystal Spheres were the baseline for solar systems. They're not anymore.

But otherwise, what you say seems to be correct.

Who knows what the state of Crystal Sphere's is, Spelljammer is a self contradiction on that, and really doesn't explore that well enough, but ERftLW does, it's the 5e setting book and its pretty clear. Can't give a page number at work right now.
 

Very curious were the Celtic Gods and Silvanus went to. My guess is the Celtic Gods and Silvanus when to Aborea, Silvanus is a Roman God, not just Faerunian so belongs to the Olympic Pantheon, plus their is alot of wild nature on Aborea, and the Celtic Pantheon is more fey feeling so Aborea seems fitting. It also seems flavourful to have Tir Na Og and Tir Fo Thuinn in the space between Olympus and Arvandor, like a middle ground thematically.
Again, highly doubt that will be addressed in this product.
 

Very curious were the Celtic Gods and Silvanus went to. My guess is the Celtic Gods and Silvanus when to Aborea, Silvanus is a Roman God, not just Faerunian so belongs to the Olympic Pantheon, plus their is alot of wild nature on Aborea, and the Celtic Pantheon is more fey feeling so Aborea seems fitting. It also seems flavourful to have Tir Na Og and Tir Fo Thuinn in the space between Olympus and Arvandor, like a middle ground thematically.
My guess is they're going to reduce the number of references to realworld Gods. They haven't replaced references to the Greek Gods with something like the Theros Pantheon yet or the Aesir with Kaldheim Pantheon, but I think they were trying to position themselves in a position where they could. So they probably don't want to refer directly to any unmentioned pantheons from the 2014 PHB.
 

My guess is they're going to reduce the number of references to realworld Gods. They haven't replaced references to the Greek Gods with something like the Theros Pantheon yet or the Aesir with Kaldheim Pantheon, but I think they were trying to position themselves in a position where they could. So they probably don't want to refer directly to any unmentioned pantheons from the 2014 PHB.
And another thing that got me excited about D&D back in the day is lost. I can't tell you how much fun I had reading the old Deities & Demigods, or Manual of the Planes, that made use of actual mythology. But I guess those aren't names they can copyright.
 

And another thing that got me excited about D&D back in the day is lost. I can't tell you how much fun I had reading the old Deities & Demigods, or Manual of the Planes, that made use of actual mythology.
Deities & Demigods hooked me on both D&D and mythology. I continue to have a passion for both and that book was the root of that. However, that is not lost. Whether or not WotC continues to use RL mythologies in anyway, we all still can.
But I guess those aren't names they can copyright.
I don't think it has anything to do with copyright. It has to do with cultural sensitivity. Many of the "Mythos" from Deities and Demigods are actually practiced religions (even the Norse and Greek ones) to some. So while it doesn't bother me, I can understand a corporation not wanting to potentially defame someone's system of faith.

That being said, when I eventually wrap up my 5e immortals system it will have all of the mythology / religions in the original Deities and Demigods and at least judo/christian ones as well!
 
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I think that's more the Border Elemental are then the Elemental Chaos, because both the Outlands and the Border Elemental are like the material, but infused with the planar energies of other Outer and Inner Planes respectively, while I see the Elemental Chaos as like the energy planes, but less dangerous.
I think of the Outer Planes as Giant Scoops of Ice Cream of various flavors and the Outlands as the melted soup of Ice Cream in the center of the bowl, with density of flavor corresponding to the relative distance to the Giant Scoop.
 

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