The other issue with not doing GM stuff concurrently is that if you release without a revised DMG you're going to be hardpressed to convince anybody who already refuses to run the game to run it just because theres an updated player book.
All the problems of 5e with no solutions for potentially months or may be even a year before you've got to shell out another 50 to may be have a good DMG.
Not a smart way to do things. Particularly when, again during Next, they already had the right idea and just made separate packets and dropped them at the same time.
Plus, a suspicion of mine is that the GM playtest is only going to amount to testing new stuff, not rounding out the writing so it actually works towards their goals. That also makes it likely the new DMG will crash and burn unless they manage to nail it, which isn't something I think anyone can say they will with confidence.
All the problems of 5e with no solutions for potentially months or may be even a year before you've got to shell out another 50 to may be have a good DMG.
Not a smart way to do things. Particularly when, again during Next, they already had the right idea and just made separate packets and dropped them at the same time.
Plus, a suspicion of mine is that the GM playtest is only going to amount to testing new stuff, not rounding out the writing so it actually works towards their goals. That also makes it likely the new DMG will crash and burn unless they manage to nail it, which isn't something I think anyone can say they will with confidence.