Scribe
Legend
It was also a chance to bring back people who had moved on like myself.
Yeah, depending on why one moved on.
It was also a chance to bring back people who had moved on like myself.
Expressed contrition over some of the ways the 2014 stuff fails GMs. The packets themselves are marred by a god awful testing process where we see multiple versions of slightly differently worded elements that are all pretty much functionally identical like the weapon juggling rules alongside do nothing changes like the flight rules change. They have at least admitted that there will be GM targeted stuff at some point but I'm not sure if we will start seeing that before daggerheart & the MCDM thing or not.Have you seen anything in the playtests that makes it appear that 2024 will be a more significant departure than a5E or ToV?
Best have no choices at all. 3d6 in order. Go.
I like my ability generation method. Everyone agrees on the way to roll the dice. Everyone rolls the dice publicly, writes them down, and presents their array to the group.That still leads to characters who roll lucky having a significant advantage over a set of low rolls. That also eats away feats needed to increase ability scores while another character can afford feats.
I started a campaign recently DM'ing for some never played before players and they opted for the 4d6 and choose ability allocation method after I explained it because they thought that would be more fun. We have characters with average spreads on that system, low sets, and high sets. 4 sessions in at 3rd level and the difference in the ability score spreads is noticeable.
Rolling can be fun and restrict munchkinism, but it can also be punitive to players who made no other mistake than rolling low.
Probably the biggest thing is the level 1 feats, I would agree the A5e manuever schools and classes are much bigger departures than what we have seen in 2024.Have you seen anything in the playtests that makes it appear that 2024 will be a more significant departure than a5E or ToV?
I think you missed my joke.That still leads to characters who roll lucky having a significant advantage over a set of low rolls. That also eats away feats needed to increase ability scores while another character can afford feats
I don't know what everyone else's excuse is, but I have two problems switching from D&D: 1) I sell D&D books, and while I can sell (and HAVE sold) Level Up and many other D&D alternatives, I've always found that if I don't actively play D&D, I sell a LOT less D&D books. 2) My after-hours group won't switch, in spite of being casual D&D players who don't really particularly know the rules all that well.I am guessing you are being cheeky, but between LevelUp and Tales of the Valiant, the community really is proving that the most important part of "D&D" is that it is official. Kind of depressing, really.
Not much, but too much for a lot of people, unfortunately.Honestly brings me to something I’ve been thinking about. How much time investment is there in learning a new RPG?
I mean, a shiny new book with new art has its own appeal.If that turns out to remain true it kinda makes the 2024 version a rather pointless waste of everyone's time
I think that's entirely possible.I think you missed my joke.
I mean, say what you will about various shenanigans...WotC still puts out a prodict that I want.I am guessing you are being cheeky, but between LevelUp and Tales of the Valiant, the community really is proving that the most important part of "D&D" is that it is official. Kind of depressing, really.