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D&D Movie/TV D&D Movie Hit or Flop?

Please provide the Honor Among Thieves streaming revenue numbers that show this assumption to be correct.




You have no evidence to make this connection.

Please cite the hard numbers that empirically show this.

Hasbro did explicitly say that they did a $25m write down because HaT did not bring in the money they expected:



Now that we have more verifiable Facts. I fully expect the same go around that we have gotten at every stage since the numbers started to come in:

Week 1:
"HaT opening is rather soft considering its budget; it looks like it will flop at the Box Office."

"No it won't! It 'exceeded expectations' you are looking at the numbers wrong!"

Week 2:
"This week was not that great, the trend and metrics for these things show..."

"Traditional metrics don't apply because reasons. We don't have the all the Box Office numbers in yet; you are just making stuff up!"


Week 9:
"The Box Office numbers are in. HaT didn't so much as break even; it's a Box Office Flop."

"Ah Ha! Wrong! Streaming is the new hotness. That means it's impossible for it to be a Real Flop!"


Con't:
"HaT has around a $100million dollar hole to make-up. That's a lot of money to make up on the back end just to break even. It'll probably still lose money."

"Wrong again! Not only did it not flop, it's a Streaming hit! Look at all these Streaming charts that it is near or at the top of! It must be making heaps and heaps of money!"


Con't:
"You have no way of tying actual dollars earned to those streaming chart standings. You have no way of proving that it is breaking even, let alone turning a profit."

"Why are you asking me to prove my claims with actual revenue numbers? Why are you spreading the mythology that this film is still in the red?

This goes round and round for a while...

Some time later:
"Hasbro wrote down $25million on this film specifically because they didn't see the box office ticket sales they expected. We now have empirical proof that HaT Lost Money."

"More Mythology!!! Don't you know that $25million dollar write down due to low ticket sales actually helped D&D nearly double franchise income for Hasbro?

"Wait, What!?"


"And Stop asking me for the actual revenue numbers to prove my claims that HaT is on the path to break even and turn a profit on Streaming, because I will just keep ignoring them!"
To be fair, I think talking at slight cross purposes - HaT triggered a 25 million write down for Hasbro as didn't do as well as they expected at box office (which does counter some early reporting around HaT doing better than expected). I think Bedir is stating that while that 25 million hit is true, it may have been offset by increases in revenue elsewhere for the DND franchise.
 

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To be fair, I think talking at slight cross purposes - HaT triggered a 25 million write down for Hasbro as didn't do as well as they expected at box office (which does counter some early reporting around HaT doing better than expected). I think Bedir is stating that while that 25 million hit is true, it may have been offset by increases in revenue elsewhere for the DND franchise.

They still can't be happy with that, they wanted the next Transformers Bayverse for D&D, not GI Joe.
 

To be fair, I think talking at slight cross purposes - HaT triggered a 25 million write down for Hasbro as didn't do as well as they expected at box office (which does counter some early reporting around HaT doing better than expected). I think Bedir is stating that while that 25 million hit is true, it may have been offset by increases in revenue elsewhere for the DND franchise.
It may, we have no causation, only correlation, but it is reasonable to assume that at least some of it is due to HAT. Without having more details than we have, anything else is unclear, so anyone can lean either way on it. I'd say it is reasonable to assume a large part is HAT related in some fashion.

The quarterly report left it all pretty vague. This is nothing new, Hasbro notoriously never manages to spell out how much D&D actually makes...
 

we have no causation, only correlation, but it is reasonable to assume that at least some of it is due to HAT. Without having more details than we have, anything else is unclear, so anyone can lean either way on it. I'd say it is reasonable to assume a large part is HAT related in some fashion.

No actual proof of that whatsoever.

Did any Hasbro or Wotc exec say anything to that effect?

Is there an established metric that can be pointed to to back this claim up?

If not, then this is pure speculation and spin.


UT it did amazing in reviews with audiences and critics and did well on VOD and Streaming so its not a complete loss. It's cleaned the taint of D&D movies past at minimium and built a foundation they can build from long term.

How well?

Revenue numbers in dollars please.
 
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No actual proof of that whatsoever.

Did any Hasbro or Wotc exec say anything to that effect?

Is there an established metric that can be pointed to to back this claim up?

If not, then this is pure speculation and spin.




How well?

Revenue numbers in dollars please.

It was high on the charts, but they haven't shared the dollar amounts. It's obviously not enough to make up for the disappointing box office, but enough they they are willing to try again at a reduced budget.
 

Why would they aim for a more adult audience when the average DnD player (and purchaser) is between 15-25?

People really need to stop pretending that the hobby isn’t for younger people.
 

No actual proof of that whatsoever.

Did any Hasbro or Wotc exec say anything to that effect?

Is there an established metric that can be pointed to to back this claim up?

If not, then this is pure speculation and spin.
sure, as I said we have correlation, not causation, if you can come up with a better reason for the 74% increase jump (and it's not the D&D books selling that much more, we know that...) then I'd like to hear it. Until then this sounds more like denial than a well reasoned argument.
 
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Why would they aim for a more adult audience when the average DnD player (and purchaser) is between 15-25?

People really need to stop pretending that the hobby isn’t for younger people.

Because they copied GotG tone didn't work. It's played out at this point.

The good fantasy shows and ovies are serious in tone. Fantasy movies recent success rate is also fairly abysmal.
 



Into the Woods

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