Zardnaar
Legend
I don't know the whole history, but I can't imagine the emphasis on "natural language" in 5e came out of nowhere. My understanding is that it was an explicit turn away from the more 'gamey' language of 4e; I also think that matters even if some of the underlying concepts are the same or similar.* For example, I would argue that 5e is at its best when played in a more relaxed way where, for example, you take short rests for where it makes sense in the fiction rather than trying to follow the 6-8 encounter benchmark.
That said, as an OSR person, I find per-rest abilities to still be too gamey and arbitrary-feeling. Though when you start to go that route you also have to kill some darlings...vanican magic, then levels all together, then classes, until you arrive at something like this.
* I even find some of the diction used to describe some of these concepts grating. For example, I don't like "surge" or "recharge" for their electrical connotations.
I don't mind them as such but as optional buy in such as Star Wars Saga Edition. Don't like them don't pick the class or ability that as them.
D&D has sacred cows if you rebooted it via a rime machine at will and encounter powers would probably be best way. AEDU is meh as implemented and daily/long rest is to entrenched in D&Ds DNA to remove it.