Remathilis
Legend
Stopped clocks and all that... apparently there is something we agree on about the playtest warlock @Remathilis

Stopped clocks and all that... apparently there is something we agree on about the playtest warlock @Remathilis
And by the same token if a magical effect doesn't work like a spell don't make it one. Divine Smite works well in part because it bypasses spell mechanics and thus is simpler for new players.That is just editing. It can be made very clear. And I always say, if a magical effect works like a spell, with actions, durations, and recovery that works will spell slots, or are at-will, just make it a spell.
It already uses spells slots.And by the same token if a magical effect doesn't work like a spell don't make it one. Divine Smite works well in part because it bypasses spell mechanics and thus is simpler for new players.
Some argue that divine smite works TOO well because it bypasses spell mechanics. That said, I was happy with the once per round and announce before you roll limitations from the earlier package.And by the same token if a magical effect doesn't work like a spell don't make it one. Divine Smite works well in part because it bypasses spell mechanics and thus is simpler for new players.
And seriously? You want the rogue's Cunning Action to become a spell? The ability to hide or dash as a bonus action can only be a spell? Because that's something that's at will.
That should be general feature, not monk exclusive if they want to keep short rest mechanics.Have you seen the monk? The best you're going to get is a 1/day free recharge.
or it needs to be like in 2014, with limit of once per turn.It already uses spells slots.
And Paladins cast spells.
And they need to limit it to once per turn.
So the simplest option is to have it be a spell. One system instead of 2.
Apparently the short rest mechanic is working exactly as intended and any deficiency you are experiencing is a result of your play style. Or so I'm told.That should be general feature, not monk exclusive if they want to keep short rest mechanics.
If they use spell slots, on a class that gets spells, they might as well be. It simplifies things.or it needs to be like in 2014, with limit of once per turn.
No need to have ALL class features a spell.
For the wizard, I actually like that every feature is a spell.This goes double for wizard only spells for writing spells into spellbook. Like people cannot write without being a spell.
And for spells that modify spells. Those are research features, not spells.
I just didn't see the point in making the Pact Boons into Cantrips It seems rather unintuitive to make them spells instead of them remaining class features. (Then again, I also think that making Fighting Styles into feats instead of just being a class feature seems strange.)I think you're right. Except I don't want you to be right about Pact Boon Cantrips. I think they are wonderful and are a good springboard to represent your growing pact connection and abilities, when going forward, you'll get your subclass at level 3.
I think Pact of the Chain makes sense as a cantrip - instead of a feature that allows the warlock to cast Find Familiar in a special way that significantly changes its functionality, just directly giving them a spell with the desired functionality makes sense, and frees the designers of the constraints of having to use Find Familiar as the baseline.I just didn't see the point in making the Pact Boons into Cantrips It seems rather unintuitive to make them spells instead of them remaining class features. (Then again, I also think that making Fighting Styles into feats instead of just being a class feature seems strange.)