overgeeked
Open-World Sandbox
Man, that would be amazing for RPGs. Oh, wait, there's a whole subset of RPGs that already do that. And they're amazing. And they have every bit as much story as the crunchier RPGs. What they lack is crunch.Board game rules these days are a few pages and tend to be brightly colored. Big text as well. More of a pamphlet vs a book.
Depends entirely on the board game. Tales of the Arabian Nights, for example, has far more story than many D&D games I've played in. And that assumes, wrongly, that all RPGs are heavy on story. That's not the case at all.And board games typically have minimal story
It further depends on where you think the story is in regards to RPGs. If there is any story at all, the story is emergent from actually playing the game. The story of an RPG is not in the manual. It's in your head and the heads of the other players around the table. You don't need multiple 350-page books for that.
Yes, one that RPGs...especially tabletop RPGs...could learn a lot from in terms of design and writing. Especially of rules.and are completely different medium.