overgeeked
Open-World Sandbox
See Snarf’s thread for most of this.
Avatar the Last Airbender and Legend of Korra. Bending is a magic system. What are the spell slots and rest/recovery rules? There aren’t any.Comparing your first paragraph to your second paragraph, it sounds like it does depend – at least in part – on die rolls. Certainly, if you have to build the entire magic system (which can't be intuited the way a battle with swords, etc. can be), then it sounds entirely plausible that it will involve something approximating spell slots and rest/recovery systems also.
It’s about the same, honestly. As long as you have a way to onboard the player to the info, it works. You don’t keep how things work a secret unless the character wouldn’t know. How does magic work. Write it down and give it to the magic-using player.It sounds like, at least as far as magic goes, that works a lot better for playing in existing worlds than in original ones.
Having run a heap of superhero games, yes…lore lawyers are a very real thing.Even then, I can see a lot of disadvantages with regard to people who know the source material better than those who don't. I don't think that "canon lawyers" are nearly as much of a thing as I've heard them made out to be on the internet, but I can see this idea leading to more instances of them. ("Actually, you might want to revise that ruling. The Human Torch did use his powers underwater in Amazing Spider-Man #362.")
Yes, of course. That’s why you same page in Session 0 and have actual communication during play when something is a sticking point.Because it's not solely a matter of trust. There's going to be areas of legitimate disagreement with regard to how things "should" work, at least when it comes to areas in which the real world doesn't have approximations to work off of.
Of course not. That’s why you talk to each other. Please note that rule systems have the exact same problem. They cannot anticipate every situation that arises…and yet, people still manage to play.Session 0 can't anticipate every situation that arises.
You’ve never had people at any of your tables argue over the “objective” rules of a game? How lucky. Game rules are nowhere near as objective as people think. What interrupts a long rest, how stealth works, and various other topics in 5E each have had several threads dedicated to them. We each read the rules and interpret them. Then we assume that interpretation is objective.With no objective metric (i.e. a game rule) to fall back on, these disagreements run the risk of (at the very worst) causing a falling out.
I was a freelancer for M&M. I’ve most often used FKR for superheroes. FKR works infinitely better for superheroes than M&M does.I want to stress that I'm not saying that I think FKR is a bad idea; I just can't help but see the potential pitfalls as not being worth the gains, at least in certain aspects of play. It doubtless works very well if you're simulating a Napoleonic battle, but I think I'd like it a whole lot less if it was used for a game of Mutants and Masterminds.