TaranTheWanderer
Legend
I've mentioned this in another thread before. I think, at certain levels of play, a player should be able to choose abilities for skills so they should be able to tackle problems that, currently, only spells can do. This legendary rogue is so good at picking locks, he can open a portal to another dimension. (for example). The Fighter can jump 50 feet in the air or the bard balance on a twig.
That kind of thing.
How to do that, mechanically, to make it balanced and interesting? I don't know. I just feel there's a whole part of the game that's untapped.
That kind of thing.
How to do that, mechanically, to make it balanced and interesting? I don't know. I just feel there's a whole part of the game that's untapped.