I think part of the issue is that the thread is no longer serving the issues raised in the OP.
The thread is no longer serving the issues raised in the OP
because people cannot stop themselves from relitigating the Edition Wars.
Someone slams 4E, opening shot. 4E fans come to the defense, return salvo. Sides are formed, trenches dug, and 43 pages later everyone has trench foot. They'll all be home by Christmas...and 15 years later we're all still going around and around in the same circles, fighting the same fights.
But when people try and discuss the ways in which 4e did not work for them, we are told (to quote Steve Jobs), that "You're holding it wrong."
A few things.
One, when you've had to defend a thing you like for 15 years, it's hard not to see every criticism no matter how mild, or even how accurate, as an attack.
Two, sometimes there is a wrong way to hold it...and you just might be holding it wrong. All these other people seem to have managed to get ahold of it the right way round.
Three, you cannot change what the thing is*. You can only change your expectations and whether you're willing to accept it as it is. If you're unwilling or unable to do either, that's that.
*Yes, yes. House rules. Ship of Theseus. Etc.
Four, any discussion of preferences is doomed to fail before it starts. I mean, we've seen that enough times by now, right? See all those "I like pineapple" discussions. Endless merry-go-round. Nothing is resolved. No one changes their minds. It's inevitable trench foot. If there is any meaningful discussion to be had it's not from a preferences standpoint, rather on purely mechanics and results terms. X rule produces Y result. What would the result be if the rule was Z instead? Or what rule would produce this other result?
The OP raised a salient issue- new reporting on why 4e was the way it was, and why it wasn't the success that higherups at Hasbro hoped that it would be. But as I stated near the beginning of the thread-
I think that fundamentally, though, this reporting won't change what people already want to believe about the transition from 3e to 4e, to the extent it contradicts the emotional experiences that people had and the stories we have told ourselves. Heck, despite the fact that Peterson has extensively documented the early history of TSR and RPGs in the 70s, we still see people keep repeating the same incorrect assertions about that time, over and over and over again.
Peterson being intentionally incomplete doesn't help. But that's already a whole other thread.
Instead of engaging with the substance of what was reported (and why that might be interesting, especially in light of the current direction of the game vis-a-vis 5e 2024), we remain stuck talking about .... looks around... hit points as meat, or whether skill challenges worked for people, or why some people didn't like "damage on a miss" mechanics.
It's not hard to track how we got here. 4E was mentioned, so someone inevitably crapped on it. Because people are terrible and cannot seem to help themselves.