Chaosmancer
Legend
and to add insult to injury
“Interestingly, many of the bigger changes reached the threshold that Wizards considers to be a success – a 70% success rate. "The thing is, the scores are not the full story," Crawford said. "We also look at what are people saying in the written feedback and what they are saying in online discussion forums. And while people were often excited by a number of these experiments, there was also a lot of concern about what would this do to the existing game."“
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Dungeons & Dragons' Designer Explains How Playtests Have Moved From Experimental to Focused
Dungeons & Dragons was fully prepared to adopt any of the “experimental” changes seen in early One D&D playtests, had they received high enough feedback from players. At Gen Con, ComicBook.com had the chance to speak with Jeremy Crawford, the lead rules designer of Dungeons & Dragons, in a...comicbook.com
So even 70% does not get us there. I hate this playtest. What is even the point. They set it up to fail, and fail it did.
This absolutely is a minority sabotaging the majority.
"Curse them for listening to what people are saying about their voting to provide clarity, the exact thing I said they never do because the confusion I imagine in the playtest survey is my entire point. "