Mannahnin
Scion of Murgen (He/Him)
The rule is designed to speed combat up. That doesn't make it a narrative mechanic anymore than losing HP increases dramatic tension makes that HP a narrative mechanic.![]()
I disagree, obviously. It speeds up combat in a way that has much more to do with drama than it does with how a battle would go in any realistic way.
Can you articulate why automatic damage to speed up combat is "more to do with drama than it does with how a battle would go in any realistic way" without giving a reason which applies equally to hit points?Show me how this isn't just a difference of opinion then. How am I just "wrong"?
Dave Arneson invented hit points specifically for the reason that a player was unsatisfied that their heroic knight character died in a single set of rolls (one on each side) fighting a troll.
Gary's description of hit points covers a lot of stuff, but most of it boils down to "ability to defend oneself and not suffer a fatal/incapacitating blow". In my experience, weariness interferes with one's ability to dodge and parry- to defend oneself. So inevitably as a fight wears on and one gets tired, one's defense gets worse. Having every attack deal a certain minimum damage can be a simulation of this effect. Serving a simulationist purpose.
The OSR game Into the Odd achieves a similar effect by skipping To Hit rolls entirely. Every round you just roll damage, though armor can reduce it.
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