Parmandur
Book-Friend, he/him
Can you articulate the meaningful difference between what would make the game better versus what would make it sell better...?I mean, if they had designers who could actually develop for an improved game experience instead of a corporate's multi-billion dollar strategy, that would help.
As it is now, it's all being distilled into what will sell the most copies - not what will make the better game.
I fail to see the distinction, when people will buy a game if it makes them happy, so designing for making most users happy should sell more.