mamba
Legend
they don't have toWhy should a spelljammer DM have to buy Ghost of Saltmarsh for ship mechanics?
that is what they didPart of Appendix A of GoS should have been ported over and upgraded for Jamme
they don't have toWhy should a spelljammer DM have to buy Ghost of Saltmarsh for ship mechanics?
that is what they didPart of Appendix A of GoS should have been ported over and upgraded for Jamme
I think the key to my success with almost any game system insert is to make it just like D&D.You’re far luckier than I. I’ve tried a bunch of different systems with multiple groups and players and none of them have remotely worked.
It’s been my white whale of gaming since the 2e days.
I think the key to my success with almost any game system insert is to make it just like D&D.
The Pilot makes the ship Dash or Dodge or Melee attack.
The Gunner teams Attack with the cannons.
The Bosun and Quartermaster Use an Object to heal or rescue crew.
Casters can cast spells that affect boats.
Nothing too complex. It's just like D&D.
I really do sympathize, but I feel like this is not so typical a situation that it necessarily follows such more detailed rules simply shouldn't be present.Thing is, my players have always balked at this. They claim they want to use their character which isn’t “use an object” etc.
Look I’m totally on board. I’ve tried over and over again.
The players are so against it that once they automatically started selling the ship. Another time the player who started the campaign as the captain retired his character rather than be on a ship.
Those two events are nearly twenty years apart btw.
So far this group has worked. It works because I completely rejected ship to ship combat.
Although funnily enough, there has been some low level grumbling about not being able to shoot between ships.
headdesk
I really do sympathize, but I feel like this is not so typical a situation that it necessarily follows such more detailed rules simply shouldn't be present.
It’s exactly my experience.A faulty assumption.
You done lost me.Magic items aren't required for combat.
Magic items or some other variant rule is required for noncombat if you roll in noncombat.
Rolling in noncombat is a valid playstyle.
Multiple classes were designed to not have good mental scores, noncombat skills, exploration features, nor social features.You done lost me.
That is the trick.Thing is, my players have always balked at this. They claim they want to use their character which isn’t “use an object” etc
That is the trick.
You let them use their character sheets.
If the character wants to shoot a cannon, they shoot the cannon. They roll their Strength or Dexterity to shoot the cannon.
They stay within the game as D&D. And play as D&D.