The "I Didn't Comment in Another Thread" Thread

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Subclasses in 5E that are explicitly a thematic dip into someone else's niche.
There are some of those, yes, but if no one at the table is built around a given niche, having alternate paths to covering that niche (at least sort of) doesn't strike me as a problem.
 

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I have a friend who, whenever we're both playing at the same table, always seems to build characters that have my character's main focus as a secondary one, and he persistently has better dice luck than I do.
I should have also mentioned that this player was a dice cheat. We all knew it. One of the reasons that I went for minimal cyber with my TORG character was that if a Setback result comes up in initiative, on the cards, you can have to make a check for cyberpsychosis. The lower the amount of cyber, the better the chance of making your roll. Beat it by enough and you permanently reduce your cyber value. If you never have to worry about failing your roll, for... reasons, then take as much cyber as you care to.
 

Look, all I'm saying, is that I'll likely be here, or will pop back in, and say "Told you so."

I have no illusions about the levels of my own pettiness.
 

I should have also mentioned that this player was a dice cheat. We all knew it. One of the reasons that I went for minimal cyber with my TORG character was that if a Setback result comes up in initiative, on the cards, you can have to make a check for cyberpsychosis. The lower the amount of cyber, the better the chance of making your roll. Beat it by enough and you permanently reduce your cyber value. If you never have to worry about failing your roll, for... reasons, then take as much cyber as you care to.
That's worse, and more annoying. I just tend to have crap dice luck, and my friend ... at least doesn't tend to have as crap dice luck. I'm pretty sure he's not a cheat.
 


I should have also mentioned that this player was a dice cheat. We all knew it.
Ooof, I remember the time I had a dice cheat at my table. We were playing 3E at the time, and he had all kinds of tricks: the Drop-Snatch, the Touch-And-Roll, he even had that special red d20 (they're always red) that didn't have a nat-1 on it but had two nat-20s instead. As the DM I was pretty amused with the whole thing, but other players were threatening him with bodily harm so I had to say something about it. He didn't take it very well, and ended up leaving the group.

Dark days.
 

That's worse, and more annoying. I just tend to have crap dice luck, and my friend ... at least doesn't tend to have as crap dice luck. I'm pretty sure he's not a cheat.
In one TORG game we were sneaking into a storage facility in Nippon Tech (slightly more advanced Manga style Earth) and got caught, out in the open, by security guards armed with SMGs. In TORG there's an effect called Disconnecting in which something that you fail at doing causes you to lose your abilities that 'conflict' with the reality of the world that you're in. I rolled a one (D20) on a skill roll and Disconnected. I then rolled 7 more 1s, in a row, while trying to reconnect. Standing in the open. With chainmail and a shield. While being shot at by multiple SMGs. Still, by knowing the rules on defence rolls, I managed to get out of it with barely a scratch. Didn't do anything other than dodge the whole time, though.
 

that special red d20 (they're always red) that didn't have a nat-1 on it but had two nat-20s instead.
Nope, I've seen black ones. I had a dice cheat. He kept rolling really good stats. So I calculated the probabilities and it was like 1 in 100,000 that he could have rolled those stats or better. I was going to nail him the next time he rolled a character, but the game fell apart before then. At the end of the game he gave me his rigged dice. Like, "Oh, BTW, I was cheating in your game the whole time."
 

In one TORG game we were sneaking into a storage facility in Nippon Tech (slightly more advanced Manga style Earth) and got caught, out in the open, by security guards armed with SMGs. In TORG there's an effect called Disconnecting in which something that you fail at doing causes you to lose your abilities that 'conflict' with the reality of the world that you're in. I rolled a one (D20) on a skill roll and Disconnected. I then rolled 7 more 1s, in a row, while trying to reconnect. Standing in the open. With chainmail and a shield. While being shot at by multiple SMGs. Still, by knowing the rules on defence rolls, I managed to get out of it with barely a scratch. Didn't do anything other than dodge the whole time, though.
That's pretty horrific. I've had sessions where I was rolling so badly I started reaching for actions that didn't require rolls ... 🤣
 

Ooof, I remember the time I had a dice cheat at my table. We were playing 3E at the time, and he had all kinds of tricks: the Drop-Snatch, the Touch-And-Roll, he even had that special red d20 (they're always red) that didn't have a nat-1 on it but had two nat-20s instead. As the DM I was pretty amused with the whole thing, but other players were threatening him with bodily harm so I had to say something about it. He didn't take it very well, and ended up leaving the group.

Dark days.
I've had two at my table, over the years. Common tricks were the "roll forever" original cheap and worn out 20-siders from the old Red Box, roll hard enough that the die will go off the table if not saved and then only save it if it looks like a good roll, dice that you can't read unless you're directly above them, and the ever popular roll-scoop, declare result. This guy, specifically in TORG, kept "misunderstanding" the bonus generated by his roll. You roll and compare to a chart, to see what the generated bonus or penalty is. He would roll and add the die roll to his skill number. "Oops! I forgot (again)."
 

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