AbdulAlhazred
Legend
This is brought back in my 4e hack, HoML in basically identical form. Rituals have slightly different niche, but its pretty close to their place in 4e and you can often invoke them (not always) via a power point expenditure. Usually its also possible to expend ingredients instead, though if you do BOTH you get 'enhanced effect'.For the paladin in one of my groups, I allowed them a subset of rituals (no feat required) that could be performed spending Healing Surges (they could also spend the residuum if they wanted to). They loved it.
I don't recall the exact description, but 4e must at least vaguely state something similar to 1e. Overall though, 4e can assume everyone has played video games with health bars, which in turn are basically stemming from D&D's original design.Aye! They could've added something akin to the 1e AD&D description of HP and been more explicit about the broad nature of many things and how they were being used to avoid overcomplicating things with minutia/granularity that didn't add to the gameplay experience.
Yeah, what I would say is, you can make 4e as brutal and survivalist as you want, you just have to find that sort of play entertaining. It will do it OK.Likewise. I/we found 4e much more freeing than 3e when it came to creativity, more akin to my 1e/2e experience.* And p42** explicitly called out that improvisation and creativity was expected and encouraged.
* That said, the less dangerous nature of the default assumptions for encounters reduced the need for some of the more "old school" tricks and strategizing. But when playing a campaign (as noted in session 0) with stronger than average foes, that creativity not only returned, but could get ramped up to delicious levels combining character abilities with the classic bevvy of tricks.
** After all these years, the one thing I don't know about 4e that I really want to know is whether that having those rules on that page number page was intentional or a fortuitous bit of luck...![]()