D&D General Is DnD being mothballed?

RE: VTT

I just had the start of a horrible thought of them trying to combine Arena and a D&D 3D VTT... and am now going back to do work because it is less scary.
Oh, yes, that's what I've assumed they are up to the entire time. Particularly since the D&D VTT tram is headed by the same people who made Magic Arena. Thst is also why I think they can pull it off as a successfulsoftware busines venture, even if I have no interest in that noise personally.
 
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WizKids makes a dnd minis skirmish game for D&D now. It would be interesting to see it in the vtt.
To me the most interesting part of what rheybare doing is the rules-free DM adjudication making it essentially a playmat and minis: that means you could use it to run the 3E Chainmail or the OG 60's Chainmail by the book just as easily as 5E D&D.
 



Or chess for that matter.

Huh. Imagine a chess game using the animated monsters?
Heck, you could use it to play Dragonchess.

And really, it wouldn't shock Mr if theybwere programming side games like Dragonchess and Three-Dragon Ante, or the Tarrocka deck, or the Deck of Manybthings, right into this thing...
 

did we see a radical shift with 3e / 3.5? I thought that was mostly with 4e
Yes and no. There is strong grounds for believing that a radical shift was planned. That shift was Gleemax, DDI and the associated tools. That initiative was stillborn for various reasons.
Now if those elements had been successful as software, would it have worked as a business strategy? to be honest, I don't know but I think that it may have had a chance.
Now, was the absolutely astonishing rate of releases of books that marked the 4e era planned from the start or a response to the failure of the electronic/online ventures? Given (from memory) that they were releasing books at a fair clip out of the gate, I suspect, that element was always planned.
So, from a consumer point of view there was no effective change of strategy, whatever the intentions were.
 

Yes and no. There is strong grounds for believing that a radical shift was planned. That shift was Gleemax, DDI and the associated tools. That initiative was stillborn for various reasons.
Now if those elements had been successful as software, would it have worked as a business strategy? to be honest, I don't know but I think that it may have had a chance.
Now, was the absolutely astonishing rate of releases of books that marked the 4e era planned from the start or a response to the failure of the electronic/online ventures? Given (from memory) that they were releasing books at a fair clip out of the gate, I suspect, that element was always planned.
So, from a consumer point of view there was no effective change of strategy, whatever the intentions were.
4E's hardcover strategy had less to do with the digital side, and more to do with responding to the failure of frequent small softcover books twice, in 3E and 3.5.
 

Or chess for that matter.

Huh. Imagine a chess game using the animated monsters?

GIF by Star Wars
 

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