D&D 5E You Cant Fix The Class Imbalances IMHO

So one thing to consider, if the imbalance you are talking about occurs greater than 10th level...it’s basically a non-factor for the vast majority of players.
I think you are spot on. I won’t tell people there is no balance issue. I say I have not experienced it but have not played high level 5e.

We are hitting 10th level in one campaign which is usually where things fall apart with different character motivations and we leave to try something else (even with same DM).

I know there are some folks that play high level…I just don’t know/interact with them much.

I guess I will get a sampling of the balance problem if this is where it lies. But I also think playstyle and the adventure factor in too…
 

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I think you are spot on. I won’t tell people there is no balance issue. I say I have not experienced it but have not played high level 5e.

We are hitting 10th level in one campaign which is usually where things fall apart with different character motivations and we leave to try something else (even with same DM).

I know there are some folks that play high level…I just don’t know/interact with them much.

I guess I will get a sampling of the balance problem if this is where it lies. But I also think playstyle and the adventure factor in too…
In 3E, things absolutely fell apart at around 14th or 15th level. But I've DMed and played to 20th a few times now and I haven't seen it. Maybe it's because at higher levels the fighter gets (and everyone else of course) magic items that help compensate. Maybe it's just the nature of the campaign style. Maybe it's just that people are still having fun and no one is keeping score. If the situation arises where the wizard can effectively use meteor storm, the rest of the group just cheers.

I've had far more issues with players dominating the game because of their personality and approach to the game than because of the class they're playing.
 

Indeed looking at the UA playtest, some players will be unsatisfied for another 10 years.

But 5ed can be house ruled!
So some spells can still be banned, put at a higher level, or even rewrite. There are not that much spells, a dozens or so.

The OP even bring another simple solution, tweak the level advancing of problematic class. For example past level 8, Wizard gain one level when other classes gain 2.
 

In 3E, things absolutely fell apart at around 14th or 15th level. But I've DMed and played to 20th a few times now and I haven't seen it. Maybe it's because at higher levels the fighter gets (and everyone else of course) magic items that help compensate. Maybe it's just the nature of the campaign style. Maybe it's just that people are still having fun and no one is keeping score. If the situation arises where the wizard can effectively use meteor storm, the rest of the group just cheers.

I've had far more issues with players dominating the game because of their personality and approach to the game than because of the class they're playing.
Well funny you say that.

At gen con many years ago a player could have easily dispatched a for but did so in a very convoluted way which dominated much more time than needed. His system mastery was there but gods! Why?! There are other people at the table!

We don’t do that in our games. Roleplay? Sure.

Dominate the table? No. Plus we are usually working together to succeed…

Personal playstyles get talked about little but account for so much
 
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In other words, you can fix class imbalances. It's been done, with every class that appears in 5e, and more.

That only makes it a different game if you consider radical class imbalance a defining trait of D&D.

Which, like, is not that unreasonable. Going on 48 of D&D's 50 years of history, the classes have been imbalanced.
It is impossible not to see 4e as a different game with similar names, at least to me.

Same as 3e and 5e. All different games.
 

I've had far more issues with players dominating the game because of their personality and approach to the game than because of the class they're playing.

Seth Meyers Reaction GIF by Late Night with Seth Meyers
 


1: It's easy to balance damage potential. Everything else is much more difficult, because spells can be tool to fix/avoid problems. How do you compare a fighter's ability to action surge vs a wizard's ability to have a familiar (with all the utility that has). A wizard cast fly and lifts the party up the unclimbable cliff. How much is that's worth? beats me!

2: I think we need perhaps to look at what other systems do to balance classes - specifically casters vs non casters. And one of those things is by limiting the number of spells a caster can know.

Imagine you met me in real life, and, after dazzling/boring you with my wit, I then tell you that I know THREE spells, and then prove to you without a doubt that I'm not joking. You would be BLOWN AWAY (figuratively! I wouldn't blow you up with magic!). I would be the greatest mage on earth!

Buuuut in D&D it's traditional that many casters either know all the spells (clerics etc) or can learn many of them (wizards, some sorcerer subclasses with extra spells). But it doesn't have to be this way! In many systems, a mage of some sort will know but a handful of spells. This way, a caster can solve/bypass a few problems, but not 3/4 of them. This of course means that the caster must have decent skills/options that aren't magical, like any other adventurer. But it's really helpful to avoid the plot shaping dominance that casters get past a certain level.
I feel it may have to be this way in D&D. You want something different? That's what other games are for.
 

It is impossible not to see 4e as a different game with similar names, at least to me.
Same as 3e and 5e. All different games.
I have to agree on some level. There were really at least 4 editions in the TSR era, maybe more if started contrasting versions of Basic. Yet they were all very similar, they felt like the same game, they were generally interoperable. Like, 1e monsters were written for use with 0e, since the MM was out before the PH or DMG.
Each of the 3 full WotC edition has been decidedly different from and not at all useable with, either TSR or other WotC editions.

OT1H, that's a good thing, as there is at least theoretically room for innovation and change, even if it's mostly been unutilized and reversed by 5e. OTOH, that's a bad thing, as anyone who just fell in love with a past edition loses ongoing support for it, even if there are OGL and OSR support for TSR era and 3e, they're still not official IP-holder support, and just can't maintain the kind of vibrant community the current edition has always benefited from.
Sure, right. There's no truth to any of it.
There's truth to it, they're just all the same truth: "ick, balance! kill it with fire!" I mean, when you have a range of differently worded complaints, each of which can only be resolved by restoring class imbalances, they're all about restoring class imbalances.
Every game has flaws, including 4e, at least for some. Let's not pretend that's not true.
Undoubtedly. 4e lacked a martial controller, for instance. It's fighter was unduly lacking in skills, both number, and range of choices. There were an unconscionable number of pointless "chaff" feats published in Dragon. Skill Challenges and DC guidelines were badly off, mathematically, at first. Skill Challenges had a great deal of unexplored potential. Attack spells & non-combat Rituals were separate resources instead of competing for slot resources , but combat-and-non-combat utilities competed with eachother, and rituals competed with combat & non-combat magic items for gp resources. By the same token, while roles were well-defined and implemented in combat, there was no such differentiation/balancing among the classes out of combat. There was never a treatment of or DMing advice for Epic like there was for Paragon. Class balance degraded in later supplements. 'V' classes never worked right, even tho some, like Paladin, were kludged and became quite potent. Scaling was patched by feat taxes instead of corrected more directly, or just taken as an asymmetric aspect of design that slightly contributed to differentiating the higher Tiers. There was decided power creep and lack of needed updates after Mearls took the helm...
 
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