D&D General What does the mundane high level fighter look like? [+]


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I think a good compromise rule is

Minion Mode: "Triple Damage. Third Hit Points"

The monster trades survivability to deadliness. It's still the same monster, just one a different ratio of power.

It's almost like swapping stats.ot changing fighting styles.


The casters get to AOE. The warriors get to cleave. The rogue gets to OHKO. And the priests get a reason to cast defensive buffs.

Everyone wins.
 

I think a good compromise rule is

Minion Mode: "Triple Damage. Third Hit Points"

The monster trades survivability to deadliness. It's still the same monster, just one a different ratio of power.

It's almost like swapping stats.ot changing fighting styles.


The casters get to AOE. The warriors get to cleave. The rogue gets to OHKO. And the priests get a reason to cast defensive buffs.

Everyone wins.
How is it the same monster? What happened diagetically to switch the monster to "minion mode"?
 

Then the whole scaling of the game is completely off for your tastes. But you can basically emulate the effect you want by reskinning lower CR enemies as higher CR ones. Say it is an adult dragon but use young dragon stats etc.

Personally I appreciate that monsters remain usable across a larger level range.
Specifically, here in this thread, it's a question of what are the things you expect a mundane high-level martial character to do.

And one of the things that you see in all kinds of heroic fiction is the martial who can take out a lot of henchmen with speed and ease.

And the 5e fighter does not seem to be able to deliver on that within the context of current 5e monster design.
 

How is it the same monster? What happened diagetically to switch the monster to "minion mode"?
Their inability to harm the PCs normally.

The 20 fighter, rogue, cleric, and wizard are too good.

The vampire spawn or ogre can't fight them the same. Normal tactics don't work. They have to go all out.

It's like me fighting a UFC fighter in a street fight. Im gonna have to risk it all in a full on offense. Probably go for cheap blows.

The ogre is "sneak attacking" the fighter. It's the only way to be a threat.
 

How is it the same monster? What happened diagetically to switch the monster to "minion mode"?
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WHOO's to say?
 

Specifically, here in this thread, it's a question of what are the things you expect a mundane high-level martial character to do.

And one of the things that you see in all kinds of heroic fiction is the martial who can take out a lot of henchmen with speed and ease.

And the 5e fighter does not seem to be able to deliver on that within the context of current 5e monster design.
Depends on how powerful you want the henchmen to be and what is your expectation of the speed.
 

I think a good compromise rule is

Minion Mode: "Triple Damage. Third Hit Points"

The monster trades survivability to deadliness. It's still the same monster, just one a different ratio of power.

It's almost like swapping stats.ot changing fighting styles.


The casters get to AOE. The warriors get to cleave. The rogue gets to OHKO. And the priests get a reason to cast defensive buffs.

Everyone wins.
Test it. I'd expect the results to be super swingy, and who gets the initiative to decide the battle. Not necessarily something I'd want.
 

Some day I'll make a game where creatures have wound thresholds, where if your attack does at least X damage, the target suffers a wound. Normally you'd maybe roll to determine what wound you inflict (which might, like, temporarily blind, or hobble, or disarm, or apply some other condition).

Minions would just be enemies who automatically suffer the wound 'knocked out' whenever this happens, and they'd probably have lower wound thresholds.
 


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