D&D 4E Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023

It's their tone and phrasing some of those writers used in those books. Writing can in fact be deeply insulting. And while it wasn't part of the 4e game's actual design, parts of the designers' PR and Marketing efforts for 4e could be interpreted as being pretty insulting to anyone who didn't agree with them.
No one has actually pointed to anything in Worlds & Monsters which is "insulting". It's a book about RPG design, with a particular focus on the accreted story elements of D&D. Yes, it contains opinions about the strengths and weaknesses of that material, and about the best way to combine it into a playable RPG. That's (part of) the job of RPG designers - to form, and then carry out, such opinions.
 

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No one has actually pointed to anything in Worlds & Monsters which is "insulting". It's a book about RPG design, with a particular focus on the accreted story elements of D&D. Yes, it contains opinions about the strengths and weaknesses of that material, and about the best way to combine it into a playable RPG. That's (part of) the job of RPG designers - to form, and then carry out, such opinions.
For anyone curious, it is available on DMsGuild for less than 5 bucks. I think I will take a look, in fact.
 

On my first pass through, paying particular attention to the introductory bits and "blog posts" at the end, i don't see anything especially "insulting."

In fact, now removed from this by a decade and a half, I am much more intrigued by the design intent than i was then. is it possible 4E was just too early?
 

On my first pass through, paying particular attention to the introductory bits and "blog posts" at the end, i don't see anything especially "insulting."

In fact, now removed from this by a decade and a half, I am much more intrigued by the design intent than i was then. is it possible 4E was just too early?

I've long figured it was released a year or two ahead of schedule, both in terms of 'what the market was ready for' and 'how much design work had gone into it.'

I think a lot of the designers were assuming a level of dissatisfaction with 3.5's rough points that either wasn't there, or that disappeared in the wake of resentment against 'the Man' when the new edition was announced. And if it's true that 'magic missiles not auto-hitting' and 'gnomes in the PHB' were two of the major sticking points, the D&D fanbase of the time was much more invested in little details of tradition than they would have expected, which means that the 'reimagine everything' approach 4E wound up taking was doomed to die from the beginning. The unfolding and success of 5E would seem to validate this point.
 
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On my first pass through, paying particular attention to the introductory bits and "blog posts" at the end, i don't see anything especially "insulting."

In fact, now removed from this by a decade and a half, I am much more intrigued by the design intent than i was then. is it possible 4E was just too early?
Yes. I’ve mentioned in another thread, but many of the complaints (problems?) people have with 5e were solved in 4e. The designers came up with solutions to issues which had been complained about since at least when I started playing (1990 or 1991), but the complaints/problems hadn’t reached critical mass, so people thought the game was too far removed from older versions. Had it been given time for a revision to clear up some things and iterate upon the experimentation of PH3 and Essentials, it probably would still be going, and going strong.
 


Huh? If your looking for 4e content looks like the old living forgotten realms site has many of the adventures now.

There is a license blurb at the end of the page but I’m not sure if it’s legit.

I’ll post it here as soon as I can find out.
 

is it possible 4E was just too early?
Well, for me it was just in time!

More generally, I reckon it's pretty hard to say. I'm confident that 4e has influenced various strands of "indie" design as much as it drew from the strands that predated it (eg this is reasonably clear in Luke Crane's Adventure Burner for Burning Wheel). So it's hard to form a conjecture about where the state of the hobby would be now if 4e hadn't been a thing, and hence how it would be received in that counterfactual circumstance.
 


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