Parmandur
Book-Friend, he/him
It's not on a hit.But save for half damage is perfectly fine, right?
It's not on a hit.But save for half damage is perfectly fine, right?
There have totally been spells that require an attack roll and then allowed a save for reduced damage. I don't see how one is perfectly fine and the other is somehow ridiculous.It's not on a hit.
To be fair, that does actually work under a strict "HP as meat" read of the rules.D&D has a long tradition of using hit points as more than just "hits to kill" however. For example, the Wilderness Survival Guide tells me that I'm at risk of taking a point of damage every 3 turns for having the nerve to walk around in 85 degree weather!
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Except the book was printed in the same edition where the DMG tells us HP are not meat, lol. Either way, the nature of hit points has been a grey area for a long time and I don't really see how 4e was somehow worse than most other editions in this regard.To be fair, that does actually work under a strict "HP as meat" read of the rules.
Verisimilitude means the property of seeming true or real.just because the injured high-level character in AD&D recovers faster from his wounds than someone in the real world would doesn't mean that he's not recovering from his wounds (remember, verisimilitude isn't realism). The actual operation doesn't change, even if the rate at which it operates is tweaked to be more like an action tale than a reality-simulator.
Have you never had one of those headaches that hangs on for a few days? That psionic (or illusion-caused) pain could very easily map to such a thing, only brought on by a different cause.So it takes the same amount of rest to get over the (psychosomatically-induced?) pain of imagining myself having fallen into an (illusory) pit as it does to recover from the breaks, sprains and bruises of falling into the real thing?
All hit points coming back after a good 8 hours sleep - even if you were at death's door a few times during the previous day - makes no sense. It takes the gamist abstraction that we all kinda have to accept and dials it up to eleven.Hit dice used by just resting for a bit, or all HP coming back after a good 8 hours of sleep, suggests that it is not exactly meat.
Not familiar with either of those spells; but were it me writing them those spells would pack some damage with them.
Whenever save-for-half comes into play, it almost always means you've been caught in a big enough area of some damaging effect that you couldn't escape it entirely.But save for half damage is perfectly fine, right?