Zardnaar
Legend
Ok, that works. Of course, you're using darts....
Tradition. AD&D dart specialist one of the best fighters ever.
Ok, that works. Of course, you're using darts....
It IS both good and simple. I'm not sure why you don't see that. I'm not saying they couldn't have made something better, sure, but it's good for what it is meant to be.They could have made something both good and simple.
Well, at 5th level that is something any figther can be if you want.If they wanted something simple that participated, a bag of HP with 3 attacks would work better.
It's bad compared to 80% of the other options for primary weapon users.It IS both good and simple. I'm not sure why you don't see that. I'm not saying they couldn't have made something better, sure, but it's good for what it is meant to be.![]()
I blame that more of the fighter class itself than the Champion necessarily. But, something has to be on the bottom of the list, however I think we each have our own for whatever reason to place there.It's bad compared to 80% of the other options for primary weapon users.
The problem isn't the Champion when you compare it to what was provided with it:That's my point. The Champion is one of the weakest Fighter subclasses and among the weakest class/subclass choices for any role in a party. It relies on the player not paying attention, the player having nothing to compare to, or the DM hiding it.
I have, many times, and often choose it when I play a fighter because I don't like most of the others for various reasons. I've never seen a player of one complain, and more often everyone cheers when they just happen to roll that 19. Player satisfaction goes a long way to making something fun. Not everything has to be about power or numbers or whatever.I'd never suggest someone playing a champion fighter. I'd rather make a simple fighter subclass or a whole new class for them myself.
The Champion was power crept in the PHB.The problem isn't the Champion when you compare it to what was provided with it:
Battlemaster - too complex and fiddly
Eldritch Knight - too complex and magicy (not everyone wants to play a PC with magic, despite what many believe)
The Champion's role in the design was to be simple, straight-forward, easy to understand and easy to play. It nailed all those things compared to the BM and EK.
The real issue (as nearly always is the case in such comparisons) is the bloat of subclasses that followed. Most either are niche or overpowering by comparison.
But what if that player saw another fighter roll their superiority dice 4 times. or 12 times with 2 short rests.I have, many times, and often choose it when I play a fighter because I don't like most of the others for various reasons. I've never seen a player of one complain, and more often everyone cheers when they just happen to roll that 19. Player satisfaction goes a long way to making something fun. Not everything has to be about power or numbers or whatever.
Not really. It depends on what you mean by "power" here.The Champion was power crept in the PHB.
Obviously you are going the damage route...The Battlemaster deals more damage. The Hunter Ranger deals more damage.
The answer is "it should have been" but just because it doesn't measure up in someways to other subclasses (via other classes even), doesn't mean it isn't effective still.The question is why couldn't the Champion deal similar damage as a Battlemaster, EK, Hunter, or Totem Barbarian?
Why couldn't the Champion be simple and deal similar damage?
I can't tell you why WotC didn't decide to revise things before publication. Perhaps they felt it was good enough and meant to be an introductory subclass without having to mess with dice or spells?If Imp Crit didn't deal enough damage, why didn't WOTC increase the crit range or crit damage or change it completely before publication?
Or do something else and make Imp Crit a feat or a base fighter feature or a magic/masterwork weapon
Who knows... maybe the player might think "Man, keeping those dice is annoying and I could never decide which maneuver thing would work best or fit my concept best--what a hassle! I'm glad I don't have to worry about it." I know for myself that is why I prefer the champion over the BM.But what if that player saw another fighter roll their superiority dice 4 times. or 12 times with 2 short rests.
Again, just more stuff to keep track of that a lot of players don't want to be bothered with.Or the hunter rolling their 1d8 every turn. And concentrating on HM.
Or the paladin with their X number of smites
You're doubling your chance of getting a critial hit. I've seen several players (and groups with them) love it when that 19 comes into play. It creates some great moments and is fun for a lot of players.Rolling a 19 every 20 attacks doesn't feel as good.
I don't think that would work better.If they wanted something simple that participated, a bag of HP with 3 attacks would work better.
The Champion was power crept in the PHB.
The Battlemaster deals more damage. The Hunter Ranger deals more damage.
The question is why couldn't the Champion deal similar damage as a Battlemaster, EK, Hunter, or Totem Barbarian?
Rolling a 19 every 20 attacks doesn't feel as good.
Until you run into your first critter that can only be hit by +1 or better weapons, that is.Tradition. AD&D dart specialist one of the best fighters ever.
That's what this is for!:Who knows... maybe the player might think "Man, keeping those dice is annoying and I could never decide which maneuver thing would work best or fit my concept best--what a hassle! I'm glad I don't have to worry about it." I know for myself that is why I prefer the champion over the BM.