The American Indigenous is more about attuning the spiritual influence of the animal. The Norse is more about the projection of a human ancestor or sometimes of a natural feature manifesting in the form of an animal. Either way, Conjure Animals is a manifestation of outofbody animals, who protect the conjuror and communicate nonverbally enough to move against the specific enemies of the conjuror.You're not gaining any power or wisdom, you're not communing, you're not getting insight, you're not even getting the advantages having a real animal would. You just make a trap square.
The mechanics of this spell work for so many concepts and don't work for the one they gave it to fill in the name slot.
I also like the idea of flinging it out to provide low light at a distanceI like the new cantrip, it's good to see more attack cantrips for the Druid and the Bard.
Heh, it is even better to see an attack cantrip for the Druid and Bard that is actually a good combat spell!I like the new cantrip, it's good to see more attack cantrips for the Druid and the Bard.
Yeah. As DM I would allow its use for nondamaging utilitarian dim light, even if requiring an Arcana or Nature skill check to do a "spell stunt" to prevent it from dealing damage.I also like the idea of flinging it out to provide low light at a distance
Players do not get to decide mechanics.The Verbal component can be loud like a scroll chanter for an audience to hear, or quiet as a personal meditation to focus ones thoughts and intentions.
The player decides how loud the V is depending on purpose.
Similarly, the Somatic component can be a spectacular dance or a subtle shift of finger gestures. The player decides.
As an English professor, that advice is useless without context. Not everything needs to be hyper streamlined, including instructions or directions. A little flavor line about throwing a fireball or even a series of symbols to show who can cast a spell is fine and adds to the product.In English class, my teacher taught me the concept of "dead wood".
If there is a text, and one can remove some of that text, and the text still works fine, then that removable text is "dead wood". For the sake of modern communication, it is important to prune away any dead wood.
Same thing for a movie. If the editor can remove a scene, and the story feels the same, it is better to remove the unnecessary scene, rather than have a movie drag on or confuse.
Sometimes the need to narratively describe something means the player decides.Players do not get to decide mechanics.
and in this case neither does PHB or DMG, so it's about DM's best guess vs. players best guess and that leads to argument which would all be avoided if it simply was written:Players do not get to decide mechanics.
That is wrong. The mechanic is not V. The V represents the mechanic which is very explicitly chanting or singing.Sometimes the need to narratively describe something means the player decides.
Here the only mechanic is the letter "V". What that means, and how loud it is, the player decides when describing the actions of the character.
In my head canon, the Verbal component is typically about the volume of someone humming, people alongside verbalizer can hear it clearly, but people in an other room wont.
The volume of V can be loud enough for a large audience to hear, especially during a ceremony while performing a group Ritual.
But it can also be very low volume, expressly for the purpose of focusing ones own personal intention in an urgent situation.