MuhVerisimilitude
Hero
One approach is to relax the requirement that every movement needs to be motivated by a rational decision. Combat is chaotic, so people doing stupid things makes sense.On further consideration, I have to ask: What cinematic example of Come and Get It can be presented? And I don’t mean a single target taunt. I mean an example of multiple targets being brought to the attacker.
Necessary features are (1) The opponents aren’t already inclined to mass rush the attacker, and aren’t being prompted by their leader to attack. (2) The use of the weapon was necessary to bring in targets.
That means, for example, the blood shower rave in the beginning of Blade doesn’t count. Blade didn’t do anything except be there. The vampire crowd was already pumped to attack him.
There is the attack scene in the sewer at the end of Underworld, but again, she does nothing to force the attack.
Trinity kind-of achieves the effect at the beginning of The Matrix, but that is more her taking the police by surprise, and them aggressively continuing their attempt to arrest her.
A part of my problem with CaGI is that I really don’t have this as a recognized move in the movie fights that I’ve seen. Sure, there are lots of big mook rushes. None of them fit CaGI for me.
TomB
Heck you could ignore even the user of any taunt like maneuver entirely and treat it is an assertion from the player: "These characters are now going to do something stupid". The taunt ability whatever you want to call it is not something that the character does. It's something that the enemies attempt. I expect this is too "narrative" for a lot of players though.