payn
Glory to Marik
Thats some damming with faint praise for 5E and a lot of excusing away a of 4E's missed opportunities.It’s just that somehow, the perfect Storm happened and no one could have predicted the response and success of 5e.
Thats some damming with faint praise for 5E and a lot of excusing away a of 4E's missed opportunities.It’s just that somehow, the perfect Storm happened and no one could have predicted the response and success of 5e.
Thats some damming with faint praise for 5E and a lot of excusing away a of 4E's missed opportunities.
I think what is personally frustrating for many of us is that (right or wrong) the market performance of a game released 15 years ago where numerous poor business decisions were made is used as a referendum on design concepts that matter to us without regard to execution and presentation. It's a call to suck it up because we are not worthy of having a game that suits our preferences. Sit down. Shut up. Be happy with what you are given. There is no room in this big tent for you unless you give up on the things you want.
Things like tight system math with robust encounter and monster/NPC building, mechanically compelling martial classes, meaningful and binding non-combat features and rules for stuff that is not magic, high level martial classes that feel suitably high level, class design built with synergy and coordination in mind, setting design built with conflict in mind and other features we consider important are treated as if they are already settled matters that are not dependent on execution, presentation and a fluid market that is fundamentally not the market of 2008.
Thats some damming with faint praise for 5E and a lot of excusing away a of 4E's missed opportunities.
Here's another one with you posting in it: https://www.enworld.org/threads/grognards-first-take-on-4e.227010/I read through the 1st couple of posts and what I'm reading is alot of conjecture as opposed to a solid description of how SC work. That thread presented them as much more flexible than the end product was in the 1st phb.
EDIT: Just so you know where I'm coming from I think the SC's as presented in SW SAGA are much better than what was in 4e and even use them in my 5e games.
I really think you should be stocking that fridge with oyster milk stout.Editon war in a nutshell.
"I want a nice hopped NZ lager"
" Here's an oyster milk stout"
"I wanted that lager"
"Lager sucks this stout is better"
"But I wanted lager"
"This stout is better here's why"
"Lager"
"Stout"
"Lager"
"Stout"
Etc etc etc. I have two German lagers in the fridge and sone Carlsberg pilsner. Gonna go Crack one of those pilsners.
To be fair, I’m pretty sure that it is how 3.5 players felt 15 years ago. The only difference is that 15 years ago they had an alternative if they wanted to continue buying books.I think what is personally frustrating for many of us is that (right or wrong) the market performance of a game released 15 years ago where numerous poor business decisions were made is used as a referendum on design concepts that matter to us without regard to execution and presentation. It's a call to suck it up because we are not worthy of having a game that suits our preferences. Sit down. Shut up. Be happy with what you are given. There is no room in this big tent for you unless you give up on the things you want.
Things like tight system math with robust encounter and monster/NPC building, mechanically compelling martial classes, meaningful and binding non-combat features and rules for stuff that is not magic, high level martial classes that feel suitably high level, class design built with synergy and coordination in mind, setting design built with conflict in mind and other features we consider important are treated as if they are already settled matters that are not dependent on execution, presentation and a fluid market that is fundamentally not the market of 2008.