EzekielRaiden
Follower of the Way
Proficiency bonus is purely a function of your total level. Anything which depends on proficiency bonus is thus determined by your total level.Correct me if I’m wrong, but if you’re 4th level Class “A” and you take a level in Class “B”, and learn a new skill, you’re able to use it at 5th level proficiency (roughly speaking). Correct?
In general, no, unless the class feature explicitly says otherwise. Some features can be used a number of times per day equal to your proficiency bonus, so those would scale, but many other features do not scale this way. A number of them, e.g. Fighter's Second Wind, explicitly scale with your Fighter level. Most get improvements or extensions at specific class levels, so you wouldn't see those improvements until you reached the appropriate level. E.g. Bards get Bardic Inspiration a number of times per long rest equal to their Charisma modifier, but at Bard 5, it instead becomes that many uses per short rest, which is a major upgrade and exclusively tied to class level, not character level. A Bard 4/Fighter 7 with 18 Cha can still only use BI 4/day.Ditto for class abilities?
Unfortunately, granular skill development has a number of well-known frustrations, which is why D&D hasn't brought that back since 3e, and why even PF2e dropped that approach (though it didn't completely abandon granularity.)People just don’t learn like that. It’s divorced from reality in a way that really bugs me. A bridge too far. It pushes me out of my willing suspension of disbelief.*
I played cello for 20 years before picking up guitar. I was just short of professional cellist skill levels; I’d have been so if I were serious. Some of what I learned on cello DID translate to guitar, but I definitely didn’t play guitar anywhere near as well as I played cello. That took years more.
See also Michael Jordan’s baseball career. Arguably the NBA’s GOAT, and he couldn’t get out of MLB’s minor leagues.
So it irks me.
* Yes, I know this is a game that deals with bus-sized, fire-breathing reptilians with intellectual capacity to rival or eclipse human levels, but that’s not the point.
Basically, it's a HUGE amount of bookkeeping, which many people find tedious and distracting. Especially when spending a few points to gain or improve a skill is pretty much pointless, which is a typical result of highly granular skill systems. E.g. I remember in the W20 game I played, I had spread my Ability (effectively "skill") points around early on because I wanted to represent a char who had been born into wealth, but afflicted with the natural Garou wanderlust/drive/aggression from a young age, so he drifted from interest to interest without settling down. That ended up being a mistake, albeit not a major one because the ST let me juggle a couple points around, and then I just plowed all of my XP into generically-useful Attributes first (if you're unfamiliar with WoD, Attributes = base stats, Abilities = skills.)
Also, if I'm being fully honest, the over-use and abuse of fiddly specific skill points as prerequisites for particular character options (especially PrCs) left a really, really bad taste in many players' mouths. That may have poisoned the well for skill points in D&D-alikes, perhaps not permanently, but for a very long time to come.
That said, you might check out 13th Age if you're looking for something with somewhat more "realistic" skills, in that skills there...barely grow at all, actually. Instead of being finicky specific things, they're tied to your Backgrounds, giving you the ability to do anything reasonably associated with who you were or what you did before your adventure began. You do get Background Points, but very infrequently, meant to represent significant improvement or branching out into new stuff. (Though even there...adding a relevant 1-point background ain't exactly changing the world as far as rolling goes.)
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