mellored
Legend
Which is basically what I was suggesting.It looks like the Warlock chassis might also be the best chassis for a 5e Swordmage class.
Except start Mystic Arcanum at level 1.
Level 1
Cantrips -> At-will -> Cantrips.
Pact Magic -> Encounter -> Sword Art (scales)
Mystic Arcanum -> Daily -> Arcane Casting.
Level 2
Invocation -> Utility.
Level 3
Aegis as a subclass.
Unarmed was a weapon in 4e. So Swordmage could use it. It just wasn't very good, even with feats.Yeah. I wish the 4e Swordmage did unarmed strike augments as well. Hopefully, the 5e Swordmage will.
5e's Tavern Brawler is a bit better, and can be used with Booming Blade.
"Magic" and "spells" are not directly linked.The spells can make the "Defender Wizard" a tank. The hit points come from healing and regeneration, and damage resistance. The AC comes from scaling force armor, or mage armor, or turning into air or stone, or so on.
The tank Mage uses magic to function effectively in melee.
A wild magic sorcerer turning into a potted plant is very much magic, but not a spell.
And "spells" tend not to stack, with concentration. You don't want to be able to have scaling force armor and mage armor and turning into air all at the same time.
There are a few, like mage armor and foresight. But seems far simpler to just do it directly.It is possible to use a spell slot for an "always on" effect
I.e
Armor of Shadows -> Mage Armor -> 13+Dex AC
Vs
Armor of Shadows -> 13+ Dex AC.
The first is both more convoluted and leads to an Abjuration exploit.