cranberry
Hero
Damage that drops you below your CON is insta kill.
What if your a 1st level PC with 10 hp and you CON is 15? In that case a single point of damage would kill you.
Damage that drops you below your CON is insta kill.
Huh. I didn't know tables used it as a re-roll. We use it before the roll is made. Though in at least one game we switched to luck points, where you can add points (max 5) to a roll after you roll but before you know if you succeed or fail, and you can keep them if it turns out you still failed.Something that would DEFINITELY make the game more difficult, which I have not implemented, is using Inspiration as written rather than how most tables use it.
As written, inspiration needs to be used BEFORE a roll is made. Most tables, including mine, use it as a reroll. I like it as a reroll- but it'd be harder if we stuck to RAW.
Another thing that can help with difficulty- limit characters helping with skill checks. Either the helping character needs the skill, or to have a better relevant stat than the character that's rolling.
Speaking of skills, I generally rule that characters need proficiency in a skill to make the roll- with obvious exceptions like Perception.
I often try, but sometimes forget, to "fail forward" with checks. That's sort of what you have going on here, but I do need the reminder sometimes- so THANK YOU for reminding meDuring exploration, failed checks will usually have a "things get worse" result rather than a "nothing happens" result. Failing to intimidate someone turns them against you, failing a perception roll triggers the hidden trap, failing to climb means falling halfway, etc.
What if your a 1st level PC with 10 hp and you CON is 15? In that case a single point of damage would kill you.
Actually that damage has to be taken from a single source. Meaning said barbarian need to take that much damage from a single attack etc. for instant death. 5e doesn't have negative hp, it just has zero.By default, you are dead when your negative damage is equal to your hp max. So a lv 10 barbarian with 16 con can go all the way to -105 before he dies.
which is even crazier.Actually that damage has to be taken from a single source. Meaning said barbarian need to take that much damage from a single attack etc. for instant death. 5e doesn't have negative hp, it just has zero.
Not really sure what it would be called, butInverting fail forward to add metered failure or something for "you failed, but let's measure how good or bad it went is another way of increasing the difficulty.I often try, but sometimes forget, to "fail forward" with checks. That's sort of what you have going on here, but I do need the reminder sometimes- so THANK YOU for reminding me![]()