el-remmen
Moderator Emeritus
Personally, I think 5e’s insistence on making all classes self sufficient of each other and ‘competent’ in combat was detrimental to overall class design.
In the 5E clone I am intermittently futzing with I tried to account for this by separating "proficiency bonus" into "combat bonus," "skill bonus," "magic bonus," and "faith bonus" and each one of the core four classes excels in one of those four, and is moderate to untrained in the other three. All other classes are subclasses in branching paths that lead from one of the four (and some overlap - so both someone who started as rogue and someone who started as warrior could both reach "swashbuckler" by different routes and look different using those abilities.
Still working out the kinks.