Crimson Longinus
Legend
That's not how it works though. In a game with fewer classes the classes need to be designed differently than in one with many classes. You cannot get a satisfying version of the former just by omitting some of the latter set. If there are fewer classes, they need to be more broad and flexible. In the many classes paradigm classes can be more narrow and rigid. In hypothetical warlock sorcerer merger, it is not just deleting sorcerer, even though the gestalt class would end up using the warlock chassis as the basis. It would still need remodelling to allow it properly to represent the sorcerer.Seriously, if your argument about the Sorcerer is "Why not just delete it?" then you're basically saying you think your vision means more then my vision, which is the opposite of how you improve things. You improve things by polishing vision, and the sorcerer needs polish. And if you want "fewer classes" in your games, all you have to do is not offer the sorcerer at your table.
I also reject the idea that wanting to combine class is somehow anti-improvement. It is about improvement, even though it is not the direction you'd personally prefer.