I should probably clarify situations with multiple systems up top and will keep in mind for future polls. If you are playing multiple systems of equal frequency, rate the one you are 'required' to play due to group pressure, simple inertia or tradition.I have three "regular rulesets" that I cycle through: 5E, Savage Worlds, and Call of Cthulhu.
I'm Unsatisfied with 5E, Very Satisfied with Call of Cthulhu, and Satisfied with Savage Worlds.
I've gone on length about my problems with 5E, so I don't feel the need to repeat any of it, suffice to say I don't think 2024 will do anything to address it.
I think Chaosium is just continually knocking it out of the park with the CoC line. 7E is great (it has some rough spots - the Automatic Fire rules are pretty atrocious) but the mechanics, adventures, and supplements are all A Tier.
I love Savage Worlds - it's probably my favorite system - but it still has some rough spots that I wish weren't there. I wish it didn't rely so much on modifiers; I wish the Companions came out at a quicker clip; I wish the Powers system was more unified (if it requires a Resistance roll or not, for example). Still, it's usually the system I start prepping a campaign for.
I'm playing in AD&D1e and GURPS 4e campaigns, both of which I'm very satisfied with, and running two GURPS 4e campaigns, likewise. In all cases, the ruleset being used fits well with the setting and the style of play.
I'm also playing an Honor & Intrigue campaign, where the GM always wants a slightly more cinematic style of play than I can handle. I'm partially sighted, so the tropes of TV and movie action he subscribes to are unknown and incomprehensible to me. We have managed to calm him down over the years: he had a homebrew system where the combat system absolutely required thinking like a film director, and he had trouble with the idea that this was both impossible and undesirable.
Finally, I have played a couple of sessions of Blades in the Dark, but it is not working well. The players are quite traditional, and find the system overly mechanises the role-playing. The experience system also means that if we pull off jobs smoothly, the combat characters don't get any advancement. I expect Sunday's session to be the last.
Edited into previous post.Wow! See the updated notes up top clarifying multiple systems and choose which system you want to rate.![]()
Cool - check the multi system clarification in the OP.FATE Accelerated is a satisfying experience
Contrast with the unsatisfying experience of DnD 5e