FrogReaver
The most respectful and polite poster ever
Not really applicable to my point. My point is that doing the fun thing bs doing the effective thing is a necessary paradigm and not bad if itself.As Undrave said. It's a matter of not letting the perfect be the enemy of the good.
The fun thing = use fireball NOW. The effective thing = save fireball for later by using firebolt now.Not at all. It means that you make the difficulty of choosing when to use it actually fun, and you make it so that you can't just spam fireball every single time.
Your example is also not applicable, because you aren't contrasting "do the fun thing" with "do the effective thing." You're contrasting "do the fun and effective thing" vs "do the dull and ineffective thing."
Sounds perfectly applicable to me. And it prima facie demolishes the idea that this is something to avoid.
That’s a different discussionIt's a flaw of the overall design that the fun and effective thing is brokenly overpowered when the players are allowed to control their rate of resting.
Fireball is not brokenly OPIf the fun and effective thing weren't brokenly overpowered to begin with, it wouldn't be an issue. In fact, it would be a great thing that using a not-broken fireball repeatedly brings joy to the player choosing to do that.
I’m not a fan of scaling ASIs by level so I’d agree based on that, but as long as they do allow scaling them up as you level they make for great ways to differentiate at least some characters. My barbarian/rogue that invested in con instead of str comes to mind.One should already be striving for player options that are reasonable and fitting. Within that context, the player should not be forced to decide between the dull-but-effective stuff (like +2 to your ability scores, which is at least 95% of the time the most effective choice and completely boring) or the fun-but-ineffective stuff (the vast majority of feats.)
I think the purpose of ASIs/feats is to differentiate characters. Nor do I find the effectiveness of +2 main stat compared to at least a half dozen feats for each character (and probably more) is large enough to worry about effectiveness differences.