You are really fat fingering those keys lately.Yeah, I appreciate that stuff like that isn't being ignored in further releases. Sew also, rhe mention of Journeybof the Radiant Citadel in Keys from the Golden Vaukt and the Shayyered Obelisk.
There is a rollable table for all 66, but no digital cards.Are the cards in there somehow?
Having been spoiled with D&D Beyond, Foundry, and PDFs, I kinda feel this way with most print materials these days. But man is the physical product of Book of Many Things nice to hold and look at. If I ever get around to using it, I would want to do it in person with the physical cards, but I would use the D&D Beyond version for looking things up and navigating the content.Had an unexpected windfall last week and picked up the hobby shop version of the set. I think it's the original release -- the cards are in clear plastic, although they don't appear warped while in the packaging -- but this is definitely a beautiful product.
The book is packed with stuff, and while I can see the reasons for it being organized the way it is, I can also see getting frustrated and not being able to find what I want to during play. This book, like many game books, desperately needs an index in the back (as opposed to a table of contents, which isn't quite the same, as my library science nerds can testify to).
I totally get that. It's definitely more geared towards DMs. The new magic items and adventure spots are pretty awesome. The way it handles the Deck of Many Things is neat too. If you're looking for fresh stuff for your campaign, it's a good buy.Took a bit longer than I planned.
Anyway I like the book. While there are some player options it's for sure more a DM Book and I recommend it for DMs.
It's a bit of a themed goodie box. Here are some cool new magic items, optional systems, puzzles and traps, NPC groups, adventure locations and dungeons, antagonists and monsters.
It's themed around the Deck of Many Things and while it shows some cool ideas to bring the Deck into your game and also make it less of a game destroying device, the Deck is not needed for a lot of the ideas in the book to be used.
For example Chapter 20 Flames is focused on three unique fiends that can serve as villains in games. While it mentions that one way of bringing one of them in is by drawing the Flames card and having one of them being the Fiend that now hates the character, they could also just be used as general npcs and antagonists in a game.
Chapter 16 Ruin is a short fun adventure itself that also is a good way to get a Deck of Many Things into the Players hands.
I remember one time I was swamped with prep for my campaign and also had a bunch of homework to do. I felt overwhelmed. I ended up using https://edubirdie.com/do-my-homework to help with my homework so I could focus on planning my D&D session. It was a lifesaver!