D&D General New Interview with Rob Heinsoo About 4E

Status
Not open for further replies.
And that is orthogonal to the point. You can explain it however you want or justify it however you want. The fact still remains. The more complex the system, the less accessible it is.
Sure, but is accessibility the only measure by which the quality of a game should be considered? I, for one, prefer a game with some crunch to it. Not Rolemaster or 3.5e levels, but a bit more than 5e.

Another consideration is that a "rules-light" game often doesn't have rules covering many areas, and instead leaves that up to GM adjudication. That's not particularly newbie-friendly either.
 

log in or register to remove this ad

We've already seen what people can do just with misinformation. Actually deleting the Fighter--whether or not that would be a productive idea in game design terms--would be a catastrophe of epic proportions. I really, really wish I didn't have to say that. But I can't see any other possibility in light of what happened with 4e.
Sorry, but here you are re-framing what happened as a mere result of misinformation after the many, many attempts people made to let 4e fans understand that many 4e elements were subjectively bad for some of the customer base.
I don't think this is fair.
 

It occurs to me I've never actually played M&M as a player, only as the GM, so I probably handwaved a bunch of stuff to make it easier on myself.
Oh, yeah. It's way easier to run M&M than play. You don't have to worry about the math, just the power level and the trade-offs. You can give the villains literally any powers you want with any amount of points.

As a player (and a freelancer) having to build characters was a giant pain in the butt. It's a great game. Played the hell out of it for years. Love it and the setting. Some of the best superhero GM advice I've ever seen. But I just can't deal with that level of fiddly math any more.
Edit: I've been hoping for the past 10 years or so that they'd release a 4th Edition that includes some of the QOL improvements from more modern games but alas, not yet.
I'm honestly surprised they haven't converted it over to AGE. But it makes sense. It was their flagship game for years. But with 3E and Ray Winninger's help they molded it to as close to the old DC Heroes game as they could. They're probably quite happy with it or don't see it giving them enough profit to justify an edition change and revision.
I totally sympathize that it's annoying finding lots of numbers scattered across a busy character sheet and parsing which of them apply, as is required in some editions of the game. Please simplify that and don't make me track down eight numbers!!! I totally see that as a turn-off to some people!

But once someone has found the numbers? Mentally adding up a set of one-digit integers (say damage from a magic missile or dragons breath or 4d6 drop low) is literally elementary (school). I will happily work to accommodate someone who literally can't do it for some reason (just like I will accommodate those with aphantasia who can't do TotM or with a visual impairment who can't do miniatures). But it feels just as odd to me to ask designers to restrict a game to nothing above third grade math as to restrict the rule book to a third grade reading level.
Most people seem to want a collaborative storytelling experience these days. Why is there any math at all? You can achieve the same effect simpler. Something like dis/advantage, depending on the dice used, usually lands smack dab in the center of the typical bonus range. Roll and match systems like Outgunned or Broken Compass. Drawing cards. Spending from a resource pool. Etc. There's nothing inherent to lots of math that makes it a better resolution mechanic than anything else.
Sure, but is accessibility the only measure by which the quality of a game should be considered?
Of course not. But it is incredibly important for some people.
Another consideration is that a "rules-light" game often doesn't have rules covering many areas, and instead leaves that up to GM adjudication. That's not particularly newbie-friendly either.
Depends on the referee's familiarity with the genre of the game. If it's a superhero game and the adult referee is a life-long superhero fan...I'd trust them to adjudicate things better than most game systems. It also depends on the goals and focus of the game. Again, familiarity with those is important, not familiarity with the fiddly mechanics of the game. People play games without much more than a vague idea of the rules every day just fine. That you don't like light systems does not mean they are not beginner friendly. As covered in the "essential mechanics" thread, all you need is a way to resolve disagreements over what should happen next in the fiction. That's it. That can fit on a post it note. You don't need 1000+ pages of rules.
 


Oh, I was there on the WotC boards when it happened.

We generally aren't allowed to point it out because of edition war fears, but the misinformation was real and strong and lives on a decade after those guys 'won'.
People have diverse experiences. What I remember is quite different indeed, and is reflected in this thread. There is one specific way to play and 4e is perfect for that, different experiences dismissed, the math works (false), the game will be the same (false), element X of 3ed must be removed, element Y none cares about. This is why BTW I pointed out at those preview books up thread: the tone of those books contributed to this climate. The result was that whose in doubt were doubly turned off.
If one disagrees with the way a game should play what priorities its design has is not spreading "misinformation". But it seems none involved learned his lesson, included the designer in the OP.
 


I'm not talking about differences in taste.

I'm talking 'everyone is a spellcaster'. I'm talking 'the warlord shouts limbs back on'. I'm talking 'It's an MMO on paper'., I'm talking 'I was a financial failure'. I'm talking 'square fireballs' You know, misinformation.
"Everyone is a spellcaster" is reductionist, but you know well what people meant (dislike - which I don't share - for daily powers). The warlord can be perceived like that because many consider HPs at least partially meat points, albeit never completely. Better to not go on the financial part seeing how the thread disclosing actual facts went. Fireballs were de facto square. When people looked at tieflings thought about color-swapped draenei, especially alongside bloodelf-esque high elves - and together with the AEDU "different cooldowns", guess what happened. I mean people that were not active online pointed that out to me.
And more importantly, those can be inexact opinions (some of those at least, and that's debatable) but this doesn't make them "misinformation" as something maliciously conceived to make 4e fail. This is borderline conspiratorial.
 
Last edited:

And I think, at least at this time, far too many D&D fans would refuse to accept a game that lacked a Fighter than you'd gain from such a move. Dramatically, overwhelmingly more, in fact.

We've already seen what people can do just with misinformation. Actually deleting the Fighter--whether or not that would be a productive idea in game design terms--would be a catastrophe of epic proportions. I really, really wish I didn't have to say that. But I can't see any other possibility in light of what happened with 4e.
I take the precise opposite lesson; the Fighter concept itself is the poisoned well, so leaving it in will inevitably cause problems, but you can avoid much of that baggage by simply not having it.

I think maybe there's a modular solution in there somewhere with class groups that might work. Say, you do the classic four as power sources/basic classes, and then print "advanced" rules that let you select a kit on top of that. You give the base Wizard/Cleric a fixed spell list, the Fighter/Rogue just scaling attacks/sneak attack respectively and just let all the other class features be contained in the advanced module and be entirely new design budget. An advanced Fighter is always a Fighter (Weaponmaster) or Fighter (Paladin) etc, and you're balancing weapon tricks vs. smites and just accepting they're both more than a basic Fighter gets.

Pair that with simplified/advanced versions of monsters, locking some abilities behind the advanced mode, or maybe just variable CR and you might have something. Actual modularity!
 

"Everyone is a spellcaster" is reductionist, but you know well what people meant.
They meant exactly what they said. Especially because they would say it. Over and over and over and over. Folks particularly loved the "Fighters shooting lightning bolts out of their arses" format, even though that literally isn't a thing.

The warlord can be perceived like that because many consider HPs at least partially meat points, albeit never completely.
It really can't. Especially since even for people who see HP as meat points (a ridiculous notion, but it persists nonetheless), HP never actually cause permanent wounds or maiming. It's inherently disingenuous from the start, much like "dissociated mechanics."

Better to not go on the financial part seeing how the thread disclosing actual facts went.
I mean, it objectively sold well initially, and the argument is that it got trashed by folks who hated it for various reasons (often, though not exclusively, without having ever read the text itself. I would know. I was originally a hater, who had been taught to hate it without reading it by other people I once trusted...who also hated it without reading it.)

Fireballs were de facto square.
"Square" and "circle" are identical shapes on a chessboard. (And, likewise, sphere, cylinder, and cube are all identical figures.) That doesn't make the physical object a cube. It's a rules simplification to make life easier, because at distances of 50-60 feet, it's literally only an extra like 5% area due to the alternating 2-1-2-1 method's approximation.

When people looked at tieflings thought about color-swapped draenei, especially alongside bloodelf-esque high elves - and together with the AEDU "different cooldowns", guess what happened.
Aaaand guess what, you're doing it too! AEDU isn't cooldowns. It isn't even remotely like cooldowns. It's a lazy comparison that reflects a poor understanding of both games.

And more importantly, those can be inexact opinions (some of those at least, and that's debatable) but this doesn't make them "misinformation" as something maliciously conceived to make 4e fail. This is borderline conspiratorial.
Having "inexact opinions" is one thing. Loudly and proudly shouting them, over and over and over and over, is active misinformation. And yes, it absolutely was maliciously conceived to help make 4e fail. That's what the haters wanted. And they won. They ensured that it did. Of course, WotC was practically an accomplice on that front, and the hand 4e got dealt was about as bad as it could be. But active, intentional misinformation campaigning from haters was a major component.
 

They meant exactly what they said. Especially because they would say it. Over and over and over and over. Folks particularly loved the "Fighters shooting lightning bolts out of their arses" format, even though that literally isn't a thing.

It really can't. Especially since even for people who see HP as meat points (a ridiculous notion, but it persists nonetheless), HP never actually cause permanent wounds or maiming. It's inherently disingenuous from the start, much like "dissociated mechanics."

I mean, it objectively sold well initially, and the argument is that it got trashed by folks who hated it for various reasons (often, though not exclusively, without having ever read the text itself. I would know. I was originally a hater, who had been taught to hate it without reading it by other people I once trusted...who also hated it without reading it.)

"Square" and "circle" are identical shapes on a chessboard. (And, likewise, sphere, cylinder, and cube are all identical figures.) That doesn't make the physical object a cube. It's a rules simplification to make life easier, because at distances of 50-60 feet, it's literally only an extra like 5% area due to the alternating 2-1-2-1 method's approximation.

Aaaand guess what, you're doing it too! AEDU isn't cooldowns. It isn't even remotely like cooldowns. It's a lazy comparison that reflects a poor understanding of both games.

Having "inexact opinions" is one thing. Loudly and proudly shouting them, over and over and over and over, is active misinformation. And yes, it absolutely was maliciously conceived to help make 4e fail. That's what the haters wanted. And they won. They ensured that it did. Of course, WotC was practically an accomplice on that front, and the hand 4e got dealt was about as bad as it could be. But active, intentional misinformation campaigning from haters was a major component.
They meant that they didn't want dailies. Now one could argue "what about rage or certain PrCs with X/day powers inm 3e" which is a very valid counter-argument (which I use, I am totally ok with daily!). HP deserves its own thread, but many, me included, maintain that due to the way things interact in-universe, poisons, and other mechanics, there is a minimum of meat points each time. For me it goes beyond quite frankly, is the sameness that got me (no, not the powers, I know Clerics and Warlords powers are not the same), while for me a good Warlord class would function more on avoidance, temporary HP and so forth. But I don't use 4e mechanics.
Will not comment on the sold copies as I said.
The square simplification is a reasonable justification, but willing suspension of disbelief works differently for different people. Some were turned off and WSOD is not something you can just actively impose.
AEDU was perceived like that - to me is close enough, especially with that art context, to evoke it. The fact that D&D is a TTRPG allows longer rests which would be impractical in a videogame, but the base concept is "more powerful power needs more time to recharge". Which is the same for both.

And again, I am sorry, but this confirms the conspiratorial tone. People discussed mechanics in the same way they bashed the OP wizard in 3e and so forth. If they didn't like X, they commented on that. It's not a malicious conspiracy, is a dislike. Thinking that that alone was sufficient to make the game fail is an easy excuse but if far from what happened.
 

Status
Not open for further replies.
Remove ads

Top