MichaelSomething's 4E Comeback special


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Although the Lunz clan has been driven away from Brieville, the battle was not decisive. They have retreated to lick their wounds, and will eventually pose some type of threat in the future. The party could seek to hunt them down and end the threat for good, but they're still quite the force to be reckoned with. They could still be too much for the party to deal with now.
My character would not accept these savage raiders going free. We need to at least take out their leader!
 

Remaking your character is fine. After all, since we're all adjusting to each other, it makes sense to allow people to rebuilt.
I've been looking at the various 4e class I got access to and specifically the ones I never used before... I didn't remember the 4e Monk was an Implement user! There's not a single [W] power in the Monk's class! Despite them still getting 1d8 with unarmed attacks, mind you.
 

I've been looking at the various 4e class I got access to and specifically the ones I never used before... I didn't remember the 4e Monk was an Implement user! There's not a single [W] power in the Monk's class! Despite them still getting 1d8 with unarmed attacks, mind you.
Yeah, monks play quite differently in 4e than in other versions, being a multi-target striker (at least until the Desert Wind monk came along and created a path for some single-target focus). Ki powered, attacking NADs, and with powers like being able to shift their speed + some number across the battlefield striking everyone along the way. And then... with an action point, use a different but similar power and shift back to your starting position and strike everyone along the way again. Wild and fun. :D
 

Yeah, monks play quite differently in 4e than in other versions, being a multi-target striker (at least until the Desert Wind monk came along and created a path for some single-target focus). Ki powered, attacking NADs, and with powers like being able to shift their speed + some number across the battlefield striking everyone along the way. And then... with an action point, use a different but similar power and shift back to your starting position and strike everyone along the way again. Wild and fun. :D

Yeah it sounds pretty cool. I didn't play much strikers so that could be a way to go in the future.
 

Yeah, monks play quite differently in 4e than in other versions, being a multi-target striker (at least until the Desert Wind monk came along and created a path for some single-target focus). Ki powered, attacking NADs, and with powers like being able to shift their speed + some number across the battlefield striking everyone along the way. And then... with an action point, use a different but similar power and shift back to your starting position and strike everyone along the way again. Wild and fun. :D
Striker is really the best role for the Monk. Being a Skirmisher who can waylay enemies with a single punch is, IMO, the best match for the martial artist fantasy people want.
 

Alright so I'm definately taking the Faith Healing Skill Power for level 2. It's a Daily power with a melee touch that lets the target spend a healing surge.

Not sure what to do with my feat. I'm tempted to take the Skill Power feat and grabbing Arcane Muttering, but I'm also tempted by Jack of All Trades to get +2 to all my untrained skills, but on the other hand it might be cool to pick up a Superior Implement or Hafted Defense, and there's a feat that grants you Combat Advantage against slowed or immobilized enemies!

Aaah too many choices.
 


What if I MC into PSION instead? It would let me grab the Heal skill... This would let me grab this as a Utility. God knows we'd need it...


Capture d’écran 2024-06-11 à 13.55.17.png
 

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