D&D (2024) Playstyle Changes from 5E to 5.5E?


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Reading through the class preview threads, it seems that teleportation and shape-shifting magic may be more common in 2024 D&D.

I do feel those are noticeable changes to how the in-game world is assumed to work, which echoes into adventure design and playstyle.
 


Well, there looks to be significant power creep for martial characters. Depending on exactly what happens to full casters, this might end up being basically rebalancing the two pc types against one another or it could be just straight up power creep overall.

That said, making martial characters cool and balanced with casters is a good thing. I just resent and dislike power creep and would prefer a different approach. I know that power creep is pretty much inevitable over time, but I don't like it.
You're massively outnumbered by all the people who would complain if they weakened spell casting instead.
 

You're massively outnumbered by all the people who would complain if they weakened spell casting instead.
They did already nerf many of the most egregiously overpowered spells in the UA, so some amount spell weakening is likely coming.

They can't just handle everything thru nerfs though if they're trying to pretend like 2014 and 2024 characters can co-exist. If you nerf everything then everyone just sticks with 2014 rules and the whole exercise was pointless.
 

Reading through the class preview threads, it seems that teleportation and shape-shifting magic may be more common in 2024 D&D.

I do feel those are noticeable changes to how the in-game world is assumed to work, which echoes into adventure design and playstyle.
Two subclasses focuses on teleportation.
The warlock who could already do it, but the subclass just lets them do it a bunch more.
And a Barbarian who teleports enemies closer, and at higher level they can teleport the party. But try are still worse at it then the wizard.

So I guess that slightly more common, but it's still rare.

I don't think there is any new shape-shifting.
 

Two subclasses focuses on teleportation.
The warlock who could already do it, but the subclass just lets them do it a bunch more.
And a Barbarian who teleports enemies closer, and at higher level they can teleport the party. But try are still worse at it then the wizard.

So I guess that slightly more common, but it's still rare.

I don't think there is any new shape-shifting.

Two that have been previewed.
You may be right.

However, I would also say that perusal of the included PHB content (as well as what has not been included) gives some insight into a changing mindset about the game's default assumptions.

I do not feel that is good, not do I feel it is bad.
I am simply of the impression that there will be differences in default focus, tone, and style -both in terms of fluff and crunch.
 

Two that have been previewed.
You may be right.
I followed the playtest closely. There haven't been many changes from it.

Except dropping Swashbuckler for Soul Knife.
I am simply of the impression that there will be differences in default focus, tone, and style -both in terms of fluff and crunch.
There is a moderate shift, especially for martials, to have a variety of things to do besides damage.

I expect putting down a firewall and knocking enemies into it will become much more common.

So perhaps a little bit more battle map friendly. Though people can still just do damage if they want.

As for fluff differences, there are changes but I don't see any tone shifts. The map of the planes is virtually the same.
Psionics is more prominent, but it's not much different than the magic that was there before. Possibly due to Baulders Gate 3 influence.
 

I'm curious to see if this is still the case after early 2025 and the initial release of the revised 5E core books?
I honestly think we are beginning to see the cracks that indicate there will be a fracturing of the player base. From my experience, even when a rules refresh is needed redoing the rules always ends up with some people departing and a leveling off or decline in interest (usually the latter). I strongly believe we've seen D&D peak (back before Tasha's actually) and are approaching the rundown of the edition.
 

I honestly think we are beginning to see the cracks that indicate there will be a fracturing of the player base. From my experience, even when a rules refresh is needed redoing the rules always ends up with some people departing and a leveling off or decline in interest (usually the latter). I strongly believe we've seen D&D peak (back before Tasha's actually) and are approaching the rundown of the edition.
Yes, I agree. 5E Is long in the tooth.
 

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