Lanefan
Victoria Rules
This is interesting, and explains a lot.I'm not talking about someone's character or personality; I'm talking about the procedures of play.
The reason I don't like "GM decides" as a resolution method is not because I hate GMs - most of my RPGing involves me being a GM. It's because I want the fiction to be a surprise to me as much as to everyone else.
Part of the GM role as I see it is to be the provider and facilitator of surprises-in-the-fiction for the players; which often means I don't get to be surprised myself as I already know what's (potentially) coming. It's a downside of the GMing gig, but so be it; and of course sometimes the players are going to surprise me anyway with what they do, so all is not completely lost.
It shouldn't. That said, neither the GM nor the players should be able to expect their cool-things suggestions to work if said suggestions egregiously violate the established rules and-or precedents already set in that game/campaign (the 30-foot pole-vault in the OP being an example of such egregious violation).Why should the ability to suggest that cool things happen be limited to the GM?