EzekielRaiden
Follower of the Way
Not at all. 3e (and its children, e.g. PF) and 4e (and its cousins, like 13A) both show examples of other ways. Dungeon World, which was very specifically designed to capture the feel of early D&D as its creators remembered playing it (which, of course, is not the same as actually being 1:1 the same as early D&D), has specific rules that the GM is not allowed to break.In D&D? The DM role in D&D shakes out just as @Maxperson described unless you're really trying to be different.
The situation is nowhere near as hegemonic as you want it to be.
I believe in information that can be found. Fudging is, by explicit intent, information that is never meant to be found, not even in principle. Same with secretly (NOT openly, secretly) rewriting monster stats on the fly, "invisible railroads", and other techniques that put up the front of imperfection-free DMing.And do you not believe in hidden information?
If you level with your players (so it isn't secret in the first place), or make it genuinely discoverable within the game with a truly fair shot (none of this "well if they'd double crit after asking the exact correct question then it could have happened!" nonsense), then there is no problem. But that's not what people talk about with fudging and "invisible railroads" and these other deceptive DMing tools.
And if that is genuinely the result of a player not thinking to ask a reasonable question (you can lead a horse to water but can't make it drink, after all), or trying to but the dice were uncooperative, then fine. As said, the techniques Max and others refer to go far, far beyond that.Sometimes the PCs just don't find out the answer to a question in game.