D&D (2024) 2024 Player's Handbook reveal: "New Cleric"

Prayer of Healing has been changed to give the benefits of a Short Rest, but with a 10 minute casting time. Can you Divine Intervention an instant Prayer of Healing in the middle of combat, immediately recharging half the party's class features? Can party members spend HD for healing too, making it an expensive but powerful party wide heal? Or will there be a clause added to Prayer of Healing or Short Rests to head off a mid-combat usage?

Oh... I LOVE that.

Also, I am going to houserule (which I don't know how much it is a houserule) that any spell cast this way will be cast at 5th level. I don't know WHY my cleric player might ask to use something like Guiding Bolt instead of Flame Strike, but I won't dismiss the possibility of it happening.
 

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I wonder if that patch update is STRICTLY for the Cleric or if somehow, outside of the Tasha Rune Knight, it can be applied to other older subclasses for other classes.


I am aware of the one previous clip from Crawford mentions about combat grinding a bit of you did 2014 subclass features with the 2024 version or something.

We've had it pretty well confirmed for a while that you can port the old subclasses in. I don't know if they will specifically mention somehting like "necromancy savant" in the wizard, but standardized abilities are easy to change.
 

I wonder if that patch update is STRICTLY for the Cleric or if somehow, outside of the Tasha Rune Knight, it can be applied to other older subclasses for other classes.


I am aware of the one previous clip from Crawford mentions about combat grinding a bit of you did 2014 subclass features with the 2024 version or something.
No, what he said was thst if you brought a 2024 character to a 2014-only table, there would be some issues...but a 2014 character at a fully 2024 table will have no issues. And they have confirmed repeatedly that all existing Subclasses will remain useable with rhe new Class chasis, and with guidance in the PHB to facilitate that. This is just the biggest gap so far to be bridged, and it is nit a complex bridge.
 
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I wonder if that patch update is STRICTLY for the Cleric or if somehow, outside of the Tasha Rune Knight, it can be applied to other older subclasses for other classes.


I am aware of the one previous clip from Crawford mentions about combat grinding a bit of you did 2014 subclass features with the 2024 version or something.
To use a 2014 subclass with 2024
*move the fist subclass level to 3
*rename Ki to Focus
*make clerics weapon/spell boost be optional
--- that might be everything.


2024 subclass used in 2014 classes will probably have more issues, but I can't think of anything major.
 

In traditional D&D lore Divine Spellcasters got spells from the Gods not simply faith in random things.
Depends on how far back you go. This is from 1990:
2024-07-10_203422.jpg
 

Were people really having that hard a time with base 5E? Was this AD&D difficult and I just didn't notice?
The balancing is between classes and between abilities in classes, not strictly related to raw power.

If you have an ability on your character sheet you never use, then it needs work. For instance, the Battlemaster had an ability to spend 1 minute learning two facts about another creature... whether they had a superior or inferior Strength, Dexterity, Constitution, Armor Class, Current Hit Points, Total class levels or Fighter class levels.

I have run a lot of Battle Masters over the years. I've never seen the ability used. (If the Battle Master remembered, it wasn't going to give them useful information. How many monsters have class levels? Is knowing a monster has more than 100 hp useful?)

So for that type of ability, you need to rework it or do something to make it useful. You have other abilities that aren't that egregious, but you still get the change to put them more on your preferred power level when you do this revision.

(And yes, a few abilities do get toned down. We have seen this with the revision - see the paladin smite ability).

Then there's balancing between classes. When you see a class doing its thing, and you realise that another class does that thing better, then it's time for rebalancing. And that's another factor at work.

Whether their changes are good ones, that we have to wait and see.

Cheers,
Merric
 

Yeah. Diagetically speaking, divine intervention should be capable of a lot more.
I mean....it is. Now to the 10th level cleric, the god gives them a moment of their time, a slight flex of their divine power.

but at 20th level, the cleric has the god's attention, and they get Wish. So yeah DI is capable of pretty much any magic out there....just not to a 10th level cleric.
 

Bringing someone back from the dead, even if it's just revivify, still screams divine intervention to me.

Bringing back the dead has become somewhat trivialized in the game. Doing this helps bring back some of its wonder and awe.
How? The cleric has been doing that for several levels prior to getting divine intervention. What is so awe inspiring about doing what the cleric has already been doing for a looooooooong time?

To me divine intervention is unique. It's tailored to the situation via the gods portfolio(s).
 
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I mean....it is. Now to the 10th level cleric, the god gives them a moment of their time, a slight flex of their divine power.

but at 20th level, the cleric has the god's attention, and they get Wish. So yeah DI is capable of pretty much any magic out there....just not to a 10th level cleric.
Except it reads like it's the god that's limited in what they can accomplish (since they're the one doing it), and not the cleric.
 

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