D&D (2024) D&D species article

There are always magical explanations for stuff like that.
The wizard comes in handy, just at the right time. When versimilitude is conveniently broken.
You use them when obvious stuff like ridiculously huge spiders show up. Also dragons.
They don't need to be rediculously huge. Just regular size giant spiders literally break versimilitude (cube - square law).
I did not speak of dragons who are magical by default.
Feel free to try again.
Not needed. I already proved that versimitude is only cited, whenever something breaks laws someone just does not like.
Verisimilitude doesn't mean everything is just like the real world. It means there are reasons for everything and those reasons are consistent.
So every small race is also magical. As are normal sized giant spiders. Done.

The question of course is, where you draw the line. That is personal preference. Citing versimilitude in a game of make believe is really not helpful.
 

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I'm gonna go back into my Evil Work Sales Mode for a second

MWAHAHAHAHA!

Wizards is frankly screwing up because if they were smart they would ingrain these traits and formulas into every species forcing every player and DM to do calculations for important aspects of the game. And this would funnel them to D&D beyond which would do calculations for them and get them hooked as people can't do basic math anymore.

Do they even want money!?

Evil Work Mode Ended
 
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18 Str Orc and a 14 Str Halfling don't really have that much of a different in actual strength.

14 and 18 is a significant difference. Also, dice rolling for stats at character creation is bad, the player handbook should suggest every character having 80 points to work with, with only 2 stats that can go above 14 as the base, and only 1 above 16.

Each race should then be set to a specific minimum/maximum for each individual stat. When including racial mod of -2, a Halfling or Gnome must be allocated an amount of points in strength that puts them in the 4-12 range.

Ogre if allowed as a playable race must be in the 18-24 range for strength (+6 mod), 16-22 for constitution (+4 mod), 4-10 for intelligence (-6 mod), 4-12 for dexterity and charisma (-4 mod), and 4-14 for wisdom (-2 mod). Etc, etc for each race.
 

14 and 18 is a significant difference. Also, dice rolling for stats at character creation is bad, the player handbook should suggest every character having 80 points to work with, with only 2 stats that can go above 14 as the base, and only 1 above 16.

Each race should then be set to a specific minimum/maximum for each individual stat. When including racial mod of -2, a Halfling or Gnome must be allocated an amount of points in strength that puts them in the 4-12 range.

Ogre if allowed as a playable race must be in the 18-24 range for strength (+6 mod), 16-22 for constitution (+4 mod), 4-10 for intelligence (-6 mod), 4-12 for dexterity and charisma (-4 mod), and 4-14 for wisdom (-2 mod). Etc, etc for each race.
Good idea.
Please elaborate how you balance the game around this idea.
 

14 and 18 is a significant difference. Also, dice rolling for stats at character creation is bad, the player handbook should suggest every character having 80 points to work with, with only 2 stats that can go above 14 as the base, and only 1 above 16
14 to 18 is not a significant difference outside of attack rolls.

It's 90% feels.

Having four points more strength is only 60 lb of increased carrying capacity.

Which is already 150 at 10.

Every other score lacks any form of quantitative value so it's just imaginary numbers of feel good.
 


The wizard comes in handy, just at the right time. When versimilitude is conveniently broken.

They don't need to be rediculously huge. Just regular size giant spiders literally break versimilitude (cube - square law).
I did not speak of dragons who are magical by default.

Not needed. I already proved that versimitude is only cited, whenever something breaks laws someone just does not like.

So every small race is also magical. As are normal sized giant spiders. Done.

The question of course is, where you draw the line. That is personal preference. Citing versimilitude in a game of make believe is really not helpful.
You are welcome to feel that way.

And regular-sized giant spiders are ridiculously huge.
 

14 to 18 is not a significant difference outside of attack rolls.

Having four points more strength is only 60 lb of increased carrying capacity. Which is already 150 at 10.

60 lb carrying capacity can absolutely make a difference, and there are rolls that involve strength and minimum requirements to achieve certain tasks. There's nothing to say those carrying capacity rules are how things must be either. It could be a non-linear progression, like 10 pounds per point of strength from 1-10, then 15 pounds from 11-18, then 20 pounds at 19, etc.

Good idea.
Please elaborate how you balance the game around this idea.

Not sure what you mean, what further balance is needed?
 

60 lb carrying capacity can absolutely make a difference, and there are rolls that involve strength and minimum requirements to achieve certain tasks. There's nothing to say those carrying capacity rules are how things must be either. It could be a non-linear progression, like 10 pounds per point of strength from 1-10, then 15 pounds from 11-18, then 20 pounds at 19, etc.
Not in 5e.
Not in 5e.

In 5e carrying capacity is linear and there's no minimum strength requirements to do certain things.

If you want to add those you can. But they'll still point you're making the game more complex and unfriendly without an automatic calculator.

There is no real significance between 14 strength and 18 strength.

To 60 extra strength will really come up. It's not until you have a differences of 100 to 150 lb Does carry any capacity matter. Because then you're now at the point where you can carry medium Humaniods and your gear without penalty.

It doesn't matter because it's just a plus two. A plus two only matters if you're going to roll that check a lot which only happens for that rolls.
 

Does your game fancy giant spiders? If yes, you already have thrown versimilitude to the wind.

Micah doesn't care. WE have argued this point into the ground many, many, many times. No explanation that you can give him will be enough to change his mind. He will never be happy until DnD looks exactly like he wants, regardless if it is good for anyone else or the health of the game.
 

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